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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:08:16 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:08:16 +0200 |
| commit | 9d47934a0213f530cbc0cf68747d9220a41be882 (patch) | |
| tree | bfaf021ffdc141c1a76504b5435f5620d21efb4c /examples/textures_logo_raylib.c | |
| parent | 3b6e5119f3ba684498b712859575069177ccd279 (diff) | |
| download | raylib-9d47934a0213f530cbc0cf68747d9220a41be882.tar.gz raylib-9d47934a0213f530cbc0cf68747d9220a41be882.zip | |
Rename ex04a_textures.c to textures_logo_raylib.c
Diffstat (limited to 'examples/textures_logo_raylib.c')
| -rw-r--r-- | examples/textures_logo_raylib.c | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c new file mode 100644 index 00000000..60604594 --- /dev/null +++ b/examples/textures_logo_raylib.c @@ -0,0 +1,58 @@ +/******************************************************************************************* +* +* raylib example 04a - Texture loading and drawing +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2, + screenHeight/2 - texture.height/2, WHITE); + + DrawText("this IS a texture!", 360, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
