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| author | raysan5 <raysan5@gmail.com> | 2016-01-18 13:33:12 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-01-18 13:33:12 +0100 |
| commit | a640503119b19e9f8eada23e381557684db2e398 (patch) | |
| tree | 8fca6b5f42a5b89229776570cc082ec52307d1ab /examples/textures_rectangle.c | |
| parent | f24fd14814addbead14f108439bb38a5e75f95e9 (diff) | |
| download | raylib-a640503119b19e9f8eada23e381557684db2e398.tar.gz raylib-a640503119b19e9f8eada23e381557684db2e398.zip | |
Corrected literal value
Diffstat (limited to 'examples/textures_rectangle.c')
| -rw-r--r-- | examples/textures_rectangle.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures_rectangle.c b/examples/textures_rectangle.c index bf52bb18..cca5b216 100644 --- a/examples/textures_rectangle.c +++ b/examples/textures_rectangle.c @@ -23,7 +23,7 @@ int main() // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading - Vector2 position = { 350, 240 }; + Vector2 position = { 350.0f, 240.0f }; Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height }; int currentFrame = 0; //-------------------------------------------------------------------------------------- |
