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authorraysan5 <raysan5@gmail.com>2015-08-28 14:16:28 +0200
committerraysan5 <raysan5@gmail.com>2015-08-28 14:16:28 +0200
commitca402e9d360d519e37e2fb1d8073ebec56b0014c (patch)
treef5b0c858c49e794add2006a1cc8ec094f1a0a950 /examples/textures_rectangle.c
parent6ac5d3bc06913469f6e32f68a4c356e1c1da24b8 (diff)
downloadraylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.tar.gz
raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.zip
New examples added (with some resources)
Diffstat (limited to 'examples/textures_rectangle.c')
-rw-r--r--examples/textures_rectangle.c46
1 files changed, 27 insertions, 19 deletions
diff --git a/examples/textures_rectangle.c b/examples/textures_rectangle.c
index c0fb0d97..61cce9fb 100644
--- a/examples/textures_rectangle.c
+++ b/examples/textures_rectangle.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -20,15 +20,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
- const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
- const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used";
- const char textLine3[] = "test image for all sorts of image processing algorithms.";
-
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
+ Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
- Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw
- Vector2 position = { 369, 241 };
+ Vector2 position = { 350, 240 };
+ Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
+ int currentFrame = 0;
//--------------------------------------------------------------------------------------
// Main game loop
@@ -36,7 +33,14 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- // TODO: Update your variables here
+ if (IsKeyPressed(KEY_RIGHT))
+ {
+ currentFrame++;
+
+ if (currentFrame > 6) currentFrame = 0;
+
+ frameRec.x = currentFrame*guybrush.width/7;
+ }
//----------------------------------------------------------------------------------
// Draw
@@ -45,15 +49,19 @@ int main()
ClearBackground(RAYWHITE);
- DrawText("LENA", 220, 100, 20, PINK);
-
- DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image
-
- DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
-
- DrawText(textLine1, 220, 140, 10, DARKGRAY);
- DrawText(textLine2, 220, 160, 10, DARKGRAY);
- DrawText(textLine3, 220, 180, 10, DARKGRAY);
+ DrawTexture(guybrush, 35, 40, WHITE);
+ DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
+
+ DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
+
+ DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
+
+ DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
+ DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
+
+ DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
+ DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
+ DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -61,7 +69,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
+ UnloadTexture(guybrush); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------