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authorraysan5 <raysan5@gmail.com>2016-05-29 11:49:13 +0200
committerraysan5 <raysan5@gmail.com>2016-05-29 11:49:13 +0200
commitea5b00528b0cb1e5cc1e7169a195b75915c8607a (patch)
tree293f5c6132973e211c0cdefc006097b67a02774d /examples
parent27df983ee0ab72917756b95b49fb31319a6d813f (diff)
downloadraylib-ea5b00528b0cb1e5cc1e7169a195b75915c8607a.tar.gz
raylib-ea5b00528b0cb1e5cc1e7169a195b75915c8607a.zip
Improved render to texture
Support render texture size different than screen size
Diffstat (limited to 'examples')
-rw-r--r--examples/shaders_custom_uniform.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c
index 32dd7ff1..74077143 100644
--- a/examples/shaders_custom_uniform.c
+++ b/examples/shaders_custom_uniform.c
@@ -89,6 +89,8 @@ int main()
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
+
+ DrawText("TEXT DRAWN IN RENDER TEXTURE", 200, 10, 30, RED);
EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)