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authorRay <raysan5@gmail.com>2019-05-03 15:56:07 +0200
committerRay <raysan5@gmail.com>2019-05-03 15:56:07 +0200
commit0c53360a3abd923a7421ffc435fbb0ef76a08db1 (patch)
treeeb4b3d4be0b1ab1b76635acb0311cdcd6b7aade4 /examples
parentc6b7f9c5b0ca62c7579da7c3da6614db2720264c (diff)
downloadraylib-0c53360a3abd923a7421ffc435fbb0ef76a08db1.tar.gz
raylib-0c53360a3abd923a7421ffc435fbb0ef76a08db1.zip
new example: textures_sprite_explosion
Diffstat (limited to 'examples')
-rw-r--r--examples/textures/resources/boom.wavbin0 -> 13663 bytes
-rw-r--r--examples/textures/resources/explosion.pngbin0 -> 1095038 bytes
-rw-r--r--examples/textures/textures_sprite_explosion.c120
3 files changed, 120 insertions, 0 deletions
diff --git a/examples/textures/resources/boom.wav b/examples/textures/resources/boom.wav
new file mode 100644
index 00000000..fd18137d
--- /dev/null
+++ b/examples/textures/resources/boom.wav
Binary files differ
diff --git a/examples/textures/resources/explosion.png b/examples/textures/resources/explosion.png
new file mode 100644
index 00000000..46f98504
--- /dev/null
+++ b/examples/textures/resources/explosion.png
Binary files differ
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c
new file mode 100644
index 00000000..aa10a76c
--- /dev/null
+++ b/examples/textures/textures_sprite_explosion.c
@@ -0,0 +1,120 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - sprite explosion
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_FRAMES 8
+#define NUM_LINES 6
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion");
+
+ InitAudioDevice();
+
+ // Load explosion sound
+ Sound fxBoom = LoadSound("resources/boom.wav");
+
+ // Load explosion texture
+ Texture2D explosion = LoadTexture("resources/explosion2.png");
+
+ // Init variables for animation
+ int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width
+ int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
+ int currentFrame = 0;
+ int currentLine = 0;
+
+ Rectangle frameRec = { 0, 0, frameWidth, frameHeight };
+ Vector2 position = { 0, 0 };
+
+ bool active = false;
+ int framesCounter = 0;
+
+ SetTargetFPS(120);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+
+ // Check for mouse button pressed and activate explosion (if not active)
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !active)
+ {
+ position = GetMousePosition();
+ active = true;
+
+ position.x -= frameWidth/2;
+ position.y -= frameHeight/2;
+
+ PlaySound(fxBoom);
+ }
+
+ // Compute explosion animation frames
+ if (active)
+ {
+ framesCounter++;
+
+ if (framesCounter > 2)
+ {
+ currentFrame++;
+
+ if (currentFrame >= NUM_FRAMES)
+ {
+ currentFrame = 0;
+ currentLine++;
+
+ if (currentLine >= NUM_LINES)
+ {
+ currentLine = 0;
+ active = false;
+ }
+ }
+
+ framesCounter = 0;
+ }
+ }
+
+ frameRec.x = frameWidth*currentFrame;
+ frameRec.y = frameHeight*currentLine;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Draw explosion required frame rectangle
+ if (active) DrawTextureRec(explosion, frameRec, position, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(explosion); // Unload texture
+ UnloadSound(fxBoom); // Unload sound
+
+ CloseAudioDevice();
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file