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authorraysan5 <raysan5@gmail.com>2016-07-17 17:27:49 +0200
committerraysan5 <raysan5@gmail.com>2016-07-17 17:27:49 +0200
commit8328353204212f754c7ef004a18de7161d91bb89 (patch)
treef937cce5e937f2e6d7501aa894ecd6db71c98647 /examples
parenta36cc7075ab714cee7efdc8b15380656488d87d4 (diff)
downloadraylib-8328353204212f754c7ef004a18de7161d91bb89.tar.gz
raylib-8328353204212f754c7ef004a18de7161d91bb89.zip
New example: XM module playing
Diffstat (limited to 'examples')
-rw-r--r--examples/audio_module_playing.c138
-rw-r--r--examples/audio_module_playing.pngbin0 -> 215508 bytes
-rw-r--r--examples/resources/audio/2t2m_spa.xmbin0 -> 2287400 bytes
3 files changed, 138 insertions, 0 deletions
diff --git a/examples/audio_module_playing.c b/examples/audio_module_playing.c
new file mode 100644
index 00000000..6189b866
--- /dev/null
+++ b/examples/audio_module_playing.c
@@ -0,0 +1,138 @@
+/*******************************************************************************************
+*
+* raylib [audio] example - Module playing (streaming)
+*
+* NOTE: This example requires OpenAL Soft library installed
+*
+* This example has been created using raylib 1.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_CIRCLES 64
+
+typedef struct {
+ Vector2 position;
+ float radius;
+ float alpha;
+ float speed;
+ Color color;
+} CircleWave;
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
+
+ InitAudioDevice(); // Initialize audio device
+
+ Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
+ YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
+
+ // Creates ome circles for visual effect
+ CircleWave circles[MAX_CIRCLES];
+
+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
+ {
+ circles[i].alpha = 0.0f;
+ circles[i].radius = GetRandomValue(10, 40);
+ circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
+ circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
+ circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
+ circles[i].color = colors[GetRandomValue(0, 13)];
+ }
+
+ // Load postprocessing bloom shader
+ Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
+ "resources/shaders/glsl330/bloom.fs");
+
+ // Create a RenderTexture2D to be used for render to texture
+ RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
+
+ PlayMusicStream(0, "resources/audio/2t2m_spa.xm"); // Play module stream
+
+ float timePlayed = 0.0f;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
+ {
+ circles[i].alpha += circles[i].speed;
+ circles[i].radius += circles[i].speed*10.0f;
+
+ if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
+
+ if (circles[i].alpha <= 0.0f)
+ {
+ circles[i].alpha = 0.0f;
+ circles[i].radius = GetRandomValue(10, 40);
+ circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
+ circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
+ circles[i].color = colors[GetRandomValue(0, 13)];
+ circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
+ }
+ }
+
+ // Get timePlayed scaled to bar dimensions
+ timePlayed = (GetMusicTimePlayed(0)/GetMusicTimeLength(0)*(screenWidth - 40))*2;
+
+ UpdateMusicStream(0); // Update music buffer with new stream data
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(BLACK);
+
+ BeginTextureMode(target); // Enable drawing to texture
+
+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
+ {
+ DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
+ }
+
+ EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
+
+ BeginShaderMode(shader);
+
+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
+
+ EndShaderMode();
+
+ // Draw time bar
+ DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
+ DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
+ DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadShader(shader); // Unload shader
+ UnloadRenderTexture(target); // Unload render texture
+
+ CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/audio_module_playing.png b/examples/audio_module_playing.png
new file mode 100644
index 00000000..7c2e469f
--- /dev/null
+++ b/examples/audio_module_playing.png
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diff --git a/examples/resources/audio/2t2m_spa.xm b/examples/resources/audio/2t2m_spa.xm
new file mode 100644
index 00000000..fa416ef2
--- /dev/null
+++ b/examples/resources/audio/2t2m_spa.xm
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