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authorRay <raysan5@gmail.com>2016-07-06 00:54:38 +0200
committerRay <raysan5@gmail.com>2016-07-06 00:54:38 +0200
commitbc80174357392c0a16b74cd4a9e497a1de367760 (patch)
treefdcf31178509e2e5dde7d2b8fcc8e78edba578b8 /examples
parent2ff2096b36d80078cbda5e61ff77d7fedeeeaeb5 (diff)
downloadraylib-bc80174357392c0a16b74cd4a9e497a1de367760.tar.gz
raylib-bc80174357392c0a16b74cd4a9e497a1de367760.zip
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
Diffstat (limited to 'examples')
-rw-r--r--examples/core_oculus_rift.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c
index 734ba8fd..fa70c487 100644
--- a/examples/core_oculus_rift.c
+++ b/examples/core_oculus_rift.c
@@ -23,7 +23,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
- InitOculusDevice();
+ // NOTE: If device is not available, it fallbacks to default device (simulator)
+ InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
// Define the camera to look into our 3d world
Camera camera;
@@ -42,9 +43,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateOculusTracking();
+ UpdateVrTracking();
- if (IsKeyPressed(KEY_SPACE)) ToggleVR();
+ if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();
//----------------------------------------------------------------------------------
// Draw
@@ -52,20 +53,16 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
-
- if (IsOculusReady()) BeginOculusDrawing();
Begin3dMode(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
+
DrawGrid(10, 1.0f);
-
+
End3dMode();
-
- if (IsOculusReady()) EndOculusDrawing();
-
+
DrawFPS(10, 10);
EndDrawing();
@@ -74,7 +71,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- CloseOculusDevice(); // Close Oculus Rift device
+ CloseVrDevice(); // Close VR device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------