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authorraysan5 <raysan5@gmail.com>2016-01-02 11:14:24 +0100
committerraysan5 <raysan5@gmail.com>2016-01-02 11:14:24 +0100
commit63ea3449d3119338684a8056b508f42291a8cff5 (patch)
treeb7e0a79f205cdbab79b4020950c28bbcd9c7e3f7 /games/just_do_GGJ2015/src
parente97438114f6b1606c9b1d1e621150fc4f3f6a08e (diff)
downloadraylib-63ea3449d3119338684a8056b508f42291a8cff5.tar.gz
raylib-63ea3449d3119338684a8056b508f42291a8cff5.zip
Reorganized folders
Diffstat (limited to 'games/just_do_GGJ2015/src')
-rw-r--r--games/just_do_GGJ2015/src/just_do.c358
-rw-r--r--games/just_do_GGJ2015/src/makefile246
-rw-r--r--games/just_do_GGJ2015/src/resources/ambient.oggbin2672956 -> 0 bytes
-rw-r--r--games/just_do_GGJ2015/src/resources/win.wavbin6748 -> 0 bytes
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level00.c167
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level01.c163
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level02.c170
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level03.c134
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level04.c147
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level05.c185
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level06.c156
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level07.c178
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level08.c157
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level09.c199
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_level10.c153
-rw-r--r--games/just_do_GGJ2015/src/screens/screen_logo.c227
-rw-r--r--games/just_do_GGJ2015/src/screens/screens.h150
17 files changed, 0 insertions, 2790 deletions
diff --git a/games/just_do_GGJ2015/src/just_do.c b/games/just_do_GGJ2015/src/just_do.c
deleted file mode 100644
index beac9e14..00000000
--- a/games/just_do_GGJ2015/src/just_do.c
+++ /dev/null
@@ -1,358 +0,0 @@
-/*******************************************************************************************
-*
-* JUST DO - Global Game Jam 2015 Videogame
-* Experimental puzzle game that lets the user try to find a logic solution to
-* different shape-color-based situations.
-*
-* Developed by: Ramon Santamaria (Ray San)
-*
-* This game has been created using raylib (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* raylib - Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-#include "screens/screens.h" // NOTE: Defines currentScreen
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-const int screenWidth = 1280; // Moved to screens.h
-const int screenHeight = 720; // Moved to screens.h
-
-// Required variables to manage screen transitions (fade-in, fade-out)
-float transAlpha = 0;
-bool onTransition = false;
-bool transFadeOut = false;
-int transFromScreen = -1;
-int transToScreen = -1;
-int framesCounter = 0;
-
-//static Sound levelWin;
-
-//----------------------------------------------------------------------------------
-// Local Functions Declaration
-//----------------------------------------------------------------------------------
-void TransitionToScreen(int screen);
-void UpdateTransition(void);
-void DrawTransition(void);
-
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main entry point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //---------------------------------------------------------
- const char windowTitle[30] = "JUST DO";
-
- //SetupFlags(FLAG_FULLSCREEN_MODE);
- InitWindow(screenWidth, screenHeight, windowTitle);
-
- // TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
- InitAudioDevice();
-
- levelWin = LoadSound("resources/win.wav");
-
- // Setup and Init first screen
- currentScreen = LOGO;
- InitLogoScreen();
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
-
- if (IsKeyPressed(KEY_SPACE)) PlaySound(levelWin);
-
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- // TODO: Unload all global loaded data (i.e. fonts) here!
- UnloadSound(levelWin);
-
- CloseAudioDevice();
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Local Functions Definition
-//----------------------------------------------------------------------------------
-void TransitionToScreen(int screen)
-{
- onTransition = true;
- transFromScreen = currentScreen;
- transToScreen = screen;
-}
-
-void UpdateTransition(void)
-{
- if (!transFadeOut)
- {
- transAlpha += 0.02f;
-
- if (transAlpha >= 1.0)
- {
- transAlpha = 1.0;
- currentScreen = transToScreen;
- transFadeOut = true;
- framesCounter = 0;
- }
- }
- else // Transition fade out logic
- {
- transAlpha -= 0.02f;
-
- if (transAlpha <= 0)
- {
- transAlpha = 0;
- transFadeOut = false;
- onTransition = false;
- transFromScreen = -1;
- transToScreen = -1;
- }
- }
-}
-
-void DrawTransition(void)
-{
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, transAlpha));
-}
-
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- if (!onTransition)
- {
- if (IsKeyPressed('0'))
- {
- TransitionToScreen(LEVEL00);
- InitLevel00Screen();
- }
- else if (IsKeyPressed('1'))
- {
- TransitionToScreen(LEVEL01);
- InitLevel01Screen();
- }
- else if (IsKeyPressed('2'))
- {
- TransitionToScreen(LEVEL02);
- InitLevel02Screen();
- }
- else if (IsKeyPressed('3'))
- {
- TransitionToScreen(LEVEL03);
- InitLevel03Screen();
- }
- else if (IsKeyPressed('4'))
- {
- TransitionToScreen(LEVEL04);
- InitLevel04Screen();
- }
- else if (IsKeyPressed('5'))
- {
- TransitionToScreen(LEVEL05);
- InitLevel05Screen();
- }
- else if (IsKeyPressed('6'))
- {
- TransitionToScreen(LEVEL06);
- InitLevel06Screen();
- }
- else if (IsKeyPressed('7'))
- {
- TransitionToScreen(LEVEL07);
- InitLevel07Screen();
- }
- else if (IsKeyPressed('8'))
- {
- TransitionToScreen(LEVEL08);
- InitLevel08Screen();
- }
- else if (IsKeyPressed('9'))
- {
- TransitionToScreen(LEVEL09);
- InitLevel08Screen();
- }
-
- switch(currentScreen)
- {
- case LOGO:
- {
- UpdateLogoScreen();
-
- if (FinishLogoScreen())
- {
- UnloadLogoScreen();
- TransitionToScreen(LEVEL00);
- InitLevel00Screen();
-
- PlayMusicStream("resources/ambient.ogg");
- SetMusicVolume(0.6f);
- }
- } break;
- case LEVEL00:
- {
- UpdateLevel00Screen();
-
- if (FinishLevel00Screen())
- {
- UnloadLevel00Screen();
- TransitionToScreen(LEVEL01);
- InitLevel01Screen();
- }
- } break;
- case LEVEL01:
- {
- UpdateLevel01Screen();
-
- if (FinishLevel01Screen())
- {
- UnloadLevel01Screen();
- TransitionToScreen(LEVEL02);
- InitLevel02Screen();
- }
- } break;
- case LEVEL02:
- {
- UpdateLevel02Screen();
-
- if (FinishLevel02Screen())
- {
- UnloadLevel02Screen();
- TransitionToScreen(LEVEL03);
- InitLevel03Screen();
- }
- } break;
- case LEVEL03:
- {
- UpdateLevel03Screen();
-
- if (FinishLevel03Screen())
- {
- UnloadLevel03Screen();
- TransitionToScreen(LEVEL04);
- InitLevel04Screen();
- }
- } break;
- case LEVEL04:
- {
- UpdateLevel04Screen();
-
- if (FinishLevel04Screen())
- {
- UnloadLevel04Screen();
- TransitionToScreen(LEVEL05);
- InitLevel05Screen();
- }
- } break;
- case LEVEL05:
- {
- UpdateLevel05Screen();
-
- if (FinishLevel05Screen())
- {
- UnloadLevel05Screen();
- TransitionToScreen(LEVEL06);
- InitLevel06Screen();
- }
- } break;
- case LEVEL06:
- {
- UpdateLevel06Screen();
-
- if (FinishLevel06Screen())
- {
- UnloadLevel06Screen();
- TransitionToScreen(LEVEL07);
- InitLevel07Screen();
- }
- } break;
- case LEVEL07:
- {
- UpdateLevel07Screen();
-
- if (FinishLevel07Screen())
- {
- UnloadLevel07Screen();
- TransitionToScreen(LEVEL08);
- InitLevel08Screen();
- }
- } break;
- case LEVEL08:
- {
- UpdateLevel08Screen();
-
- if (FinishLevel08Screen())
- {
- UnloadLevel08Screen();
- TransitionToScreen(LEVEL09);
- InitLevel09Screen();
- }
- } break;
- case LEVEL09:
- {
- UpdateLevel09Screen();
-
- if (FinishLevel09Screen())
- {
- UnloadLevel09Screen();
- TransitionToScreen(LEVEL00);
- InitLevel00Screen();
- }
- } break;
- default: break;
- }
- }
- else UpdateTransition(); // Update transition (fade-in, fade-out)
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- switch(currentScreen)
- {
- case LOGO: DrawLogoScreen(); break;
- case LEVEL00: DrawLevel00Screen(); break;
- case LEVEL01: DrawLevel01Screen(); break;
- case LEVEL02: DrawLevel02Screen(); break;
- case LEVEL03: DrawLevel03Screen(); break;
- case LEVEL04: DrawLevel04Screen(); break;
- case LEVEL05: DrawLevel05Screen(); break;
- case LEVEL06: DrawLevel06Screen(); break;
- case LEVEL07: DrawLevel07Screen(); break;
- case LEVEL08: DrawLevel08Screen(); break;
- case LEVEL09: DrawLevel09Screen(); break;
- default: break;
- }
-
- if (onTransition) DrawTransition();
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/makefile b/games/just_do_GGJ2015/src/makefile
deleted file mode 100644
index 4c36b154..00000000
--- a/games/just_do_GGJ2015/src/makefile
+++ /dev/null
@@ -1,246 +0,0 @@
-#**************************************************************************************************
-#
-# raylib - Advance Game
-#
-# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
-#
-# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-# define raylib platform to compile for
-# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-
-# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
- LIBPATH=win32
- else
- UNAMEOS:=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- LIBPATH=linux
- else
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- LIBPATH=osx
- endif
- endif
- endif
-endif
-
-# define compiler: gcc for C program, define as g++ for C++
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # define emscripten compiler
- CC = emcc
-else
-ifeq ($(PLATFORM_OS),OSX)
- # define llvm compiler for mac
- CC = clang
-else
- # define default gcc compiler
- CC = gcc
-endif
-endif
-
-# define compiler flags:
-# -O2 defines optimization level
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 use standard C from 1999 revision
-ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
-else
- CFLAGS = -O2 -Wall -std=c99
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
- #-s ASSERTIONS=1 --preload-file resources
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
-endif
-
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-
-# define any directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
-else
- INCLUDES = -I. -I../../src -I../../../src
-# external libraries headers
-# GLFW3
- INCLUDES += -I../../external/glfw3/include
-# GLEW
- INCLUDES += -I../../external/glew/include
-# OpenAL Soft
- INCLUDES += -I../../external/openal_soft/include
-endif
-
-# define library paths containing required libs
-ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../../src -L/opt/vc/lib
-else
- LFLAGS = -L. -L../../src -L../../../src
- # external libraries to link with
- # GLFW3
- LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
- # OpenAL Soft
- LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- # GLEW
- LFLAGS += -L../../external/glew/lib/$(LIBPATH)
- endif
-endif
-
-# define any libraries to link into executable
-# if you want to link libraries (libname.so or libname.a), use the -lname
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- # libraries for Debian GNU/Linux desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # libraries for OS X 10.9 desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
- else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # libraries for Raspberry Pi compiling
- # NOTE: OpenAL Soft library should be installed (libopenal1 package)
- LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- LIBS = ../../src/libraylib.bc
-endif
-
-# define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = ../../src/resources -Wl,--subsystem,windows
-endif
-
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
-endif
-
-# define all screen object files required
-SCREENS = \
- screens/screen_logo.o \
- screens/screen_level00.o \
- screens/screen_level01.o \
- screens/screen_level02.o \
- screens/screen_level03.o \
- screens/screen_level04.o \
- screens/screen_level05.o \
- screens/screen_level06.o \
- screens/screen_level07.o \
- screens/screen_level08.o \
- screens/screen_level09.o \
-
-# typing 'make' will invoke the first target entry in the file,
-# in this case, the 'default' target entry is just_do
-default: just_do
-
-# compile just_do
-just_do: just_do.c $(SCREENS)
- $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile screen LOGO
-screens/screen_logo.o: screens/screen_logo.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL00
-screens/screen_level00.o: screens/screen_level00.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL01
-screens/screen_level01.o: screens/screen_level01.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL02
-screens/screen_level02.o: screens/screen_level02.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL03
-screens/screen_level03.o: screens/screen_level03.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL04
-screens/screen_level04.o: screens/screen_level04.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL05
-screens/screen_level05.o: screens/screen_level05.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL06
-screens/screen_level06.o: screens/screen_level06.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL07
-screens/screen_level07.o: screens/screen_level07.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL08
-screens/screen_level08.o: screens/screen_level08.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen LEVEL09
-screens/screen_level09.o: screens/screen_level09.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# clean everything
-clean:
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- else
- ifeq ($(PLATFORM_OS),LINUX)
- find . -type f -executable -delete
- rm -f *.o
- else
- del *.o *.exe
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- find . -type f -executable -delete
- rm -f *.o
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.o *.html *.js
-endif
- @echo Cleaning done
-
-# instead of defining every module one by one, we can define a pattern
-# this pattern below will automatically compile every module defined on $(OBJS)
-#%.exe : %.c
-# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/games/just_do_GGJ2015/src/resources/ambient.ogg b/games/just_do_GGJ2015/src/resources/ambient.ogg
deleted file mode 100644
index af7f836e..00000000
--- a/games/just_do_GGJ2015/src/resources/ambient.ogg
+++ /dev/null
Binary files differ
diff --git a/games/just_do_GGJ2015/src/resources/win.wav b/games/just_do_GGJ2015/src/resources/win.wav
deleted file mode 100644
index 72520f99..00000000
--- a/games/just_do_GGJ2015/src/resources/win.wav
+++ /dev/null
Binary files differ
diff --git a/games/just_do_GGJ2015/src/screens/screen_level00.c b/games/just_do_GGJ2015/src/screens/screen_level00.c
deleted file mode 100644
index 99f29849..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level00.c
+++ /dev/null
@@ -1,167 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level00 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level00 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle boundsU, boundsO;
-
-static bool mouseOverU = false;
-static bool mouseOverO = false;
-static bool placedU = false;
-static bool placedO = false;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level00 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level00 Screen Initialization logic
-void InitLevel00Screen(void)
-{
- // Initialize Level00 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- boundsU = (Rectangle){GetScreenWidth()/2 - 265, -200, MeasureText("U", 160) + 40, 160 };
- boundsO = (Rectangle){GetScreenWidth() - 370, -30, MeasureText("O", 160) + 40, 160 };
-}
-
-// Level00 Screen Update logic
-void UpdateLevel00Screen(void)
-{
- // Update Level00 screen variables here!
- if (!done) framesCounter++;
-
- if (!done)
- {
- if (!placedU) boundsU.y += 2;
-
- if (boundsU.y >= GetScreenHeight()) boundsU.y = -boundsU.height;
-
- Vector2 mousePos = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePos, boundsU))
- {
- mouseOverU = true;
-
- if (!placedU && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if ((boundsU.y > GetScreenHeight()/2 - 110) && ((boundsU.y + boundsU.height) < (GetScreenHeight()/2 + 100)))
- {
- placedU = true;
- }
- }
- }
- else mouseOverU = false;
-
- if (CheckCollisionPointRec(mousePos, boundsO))
- {
- mouseOverO = true;
-
- if (!placedO && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) boundsO.y += 100;
-
- if (boundsO.y >= (GetScreenHeight()/2 - 130)) placedO = true;
- }
- else mouseOverO = false;
-
- if (placedO && placedU)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 30) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level00 Screen Draw logic
-void DrawLevel00Screen(void)
-{
- // Draw Level00 screen
- DrawText("U", boundsU.x, boundsU.y + 10, 160, GRAY);
- DrawText("J", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2, GetScreenHeight()/2 - 80, 160, GRAY);
- DrawText("ST D", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2 + 210, GetScreenHeight()/2 - 80, 160, GRAY);
- DrawText("O", boundsO.x, boundsO.y + 10, 160, GRAY);
-
- DrawText("by RAMON SANTAMARIA (@raysan5)", 370, GetScreenHeight()/2 + 100, 30, Fade(LIGHTGRAY, 0.4f));
-
- if (mouseOverU && !placedU) DrawRectangleLines(boundsU.x - 20, boundsU.y, boundsU.width, boundsU.height, Fade(LIGHTGRAY, 0.8f));
- //DrawRectangleBordersRec(boundsU, -20, 0, 20, Fade(RED, 0.3f));
-
- if (mouseOverO && !placedO) DrawRectangleLines(boundsO.x - 20, boundsO.y, boundsO.width, boundsO.height, Fade(LIGHTGRAY, 0.8f));
- //DrawRectangleBordersRec(boundsO, -20, 0, 20, Fade(RED, 0.3f));
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level00 Screen Unload logic
-void UnloadLevel00Screen(void)
-{
- // TODO: Unload Level00 screen variables here!
-}
-
-// Level00 Screen should finish?
-int FinishLevel00Screen(void)
-{
- return finishScreen;
-}
-
-void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col)
-{
- DrawRectangle(rec.x + offsetX, rec.y + offsetY, rec.width, borderSize, col);
- DrawRectangle(rec.x + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col);
- DrawRectangle(rec.x + rec.width - borderSize + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col);
- DrawRectangle(rec.x + offsetX, rec.y + rec.height - borderSize + offsetY, rec.width, borderSize, col);
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level01.c b/games/just_do_GGJ2015/src/screens/screen_level01.c
deleted file mode 100644
index cedcb2e0..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level01.c
+++ /dev/null
@@ -1,163 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level01 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level01 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle innerLeftRec, outerLeftRec;
-static Rectangle innerRightRec, outerRightRec;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level01 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level01 Screen Initialization logic
-void InitLevel01Screen(void)
-{
- // Initialize Level01 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- outerLeftRec = (Rectangle){ 0, 0, GetScreenWidth()/2, GetScreenHeight() };
- outerRightRec = (Rectangle){ GetScreenWidth()/2, 0, GetScreenWidth()/2, GetScreenHeight() };
-
- innerLeftRec = (Rectangle){ GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400};
- innerRightRec = (Rectangle){ GetScreenWidth()/2 + GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400};
-}
-
-// Level01 Screen Update logic
-void UpdateLevel01Screen(void)
-{
- // Update Level01 screen
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(GetMousePosition(), innerLeftRec))
- {
- if (innerRightRec.width > 0)
- {
- innerRightRec.x += 20;
- innerRightRec.y += 20;
- innerRightRec.width -= 40;
- innerRightRec.height -= 40;
- }
- }
- else if (CheckCollisionPointRec(GetMousePosition(), innerRightRec))
- {
- if (innerLeftRec.width > 0)
- {
- innerLeftRec.x += 20;
- innerLeftRec.y += 20;
- innerLeftRec.width -= 40;
- innerLeftRec.height -= 40;
- }
- }
- else if (CheckCollisionPointRec(GetMousePosition(), outerLeftRec))
- {
- innerLeftRec.x -= 20;
- innerLeftRec.y -= 20;
- innerLeftRec.width += 40;
- innerLeftRec.height += 40;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), outerRightRec))
- {
- innerRightRec.x -= 20;
- innerRightRec.y -= 20;
- innerRightRec.width += 40;
- innerRightRec.height += 40;
- }
- }
-
-
- if (((innerRightRec.width == 0) && (innerLeftRec.height >= GetScreenHeight())) ||
- ((innerLeftRec.width == 0) && (innerRightRec.height >= GetScreenHeight())))
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level01 Screen Draw logic
-void DrawLevel01Screen(void)
-{
- // Draw Level01 screen
- if (!levelFinished) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), LIGHTGRAY);
- else DrawRectangle(60, 60, GetScreenWidth() - 120, GetScreenHeight() - 120, LIGHTGRAY);
-
- DrawRectangleRec(outerLeftRec, GRAY);
- DrawRectangleRec(innerLeftRec, RAYWHITE);
- DrawRectangleRec(outerRightRec, RAYWHITE);
- DrawRectangleRec(innerRightRec, GRAY);
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level01 Screen Unload logic
-void UnloadLevel01Screen(void)
-{
- // TODO: Unload Level01 screen variables here!
-}
-
-// Level01 Screen should finish?
-int FinishLevel01Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level02.c b/games/just_do_GGJ2015/src/screens/screen_level02.c
deleted file mode 100644
index ccfa355e..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level02.c
+++ /dev/null
@@ -1,170 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level02 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-#include <math.h>
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level02 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Vector2 bouncingBallPos;
-static float bouncingBallRadius = 40;
-static Vector2 bouncingBallSpeed;
-
-static Vector2 holeCirclePos;
-static float holeCircleRadius = 50;
-
-static bool ballOnHole = false;
-
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level02 Screen Functions Definition
-//----------------------------------------------------------------------------------
-float Vector2Distance(Vector2 v1, Vector2 v2);
-
-// Level02 Screen Initialization logic
-void InitLevel02Screen(void)
-{
- // TODO: Initialize Level02 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- bouncingBallPos = (Vector2){ 120, 80 };
- bouncingBallSpeed = (Vector2){ 6, 8 };
- holeCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
-}
-
-// Level02 Screen Update logic
-void UpdateLevel02Screen(void)
-{
- // Update Level02 screen
- framesCounter++;
-
- if (!ballOnHole)
- {
- bouncingBallPos.x += bouncingBallSpeed.x;
- bouncingBallPos.y += bouncingBallSpeed.y;
-
- if (((bouncingBallPos.x - bouncingBallRadius) <= 0) || ((bouncingBallPos.x + bouncingBallRadius) >= GetScreenWidth())) bouncingBallSpeed.x *= -1;
- if (((bouncingBallPos.y - bouncingBallRadius) <= 0) || ((bouncingBallPos.y + bouncingBallRadius) >= GetScreenHeight())) bouncingBallSpeed.y *= -1;
-
- Vector2 mousePos = GetMousePosition();
-
- if (CheckCollisionPointCircle(mousePos, bouncingBallPos, 120))
- {
- bouncingBallPos.x = GetRandomValue(80, 1200);
- bouncingBallPos.y = GetRandomValue(80, 650);
- }
-
- if (CheckCollisionPointCircle(mousePos, holeCirclePos, 120))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- holeCirclePos = mousePos;
-
- if ((holeCirclePos.x - holeCircleRadius) <= 0) holeCirclePos.x = holeCircleRadius;
- else if ((holeCirclePos.x + holeCircleRadius) >= GetScreenWidth()) holeCirclePos.x = GetScreenWidth() - holeCircleRadius;
-
- if ((holeCirclePos.y - holeCircleRadius) <= 0) holeCirclePos.y = holeCircleRadius;
- else if ((holeCirclePos.y + holeCircleRadius) >= GetScreenHeight()) holeCirclePos.y = GetScreenHeight() - holeCircleRadius;
- }
- }
-
- if (Vector2Distance(bouncingBallPos, holeCirclePos) < 20)
- {
- ballOnHole = true;
- PlaySound(levelWin);
- }
- }
-
- if (ballOnHole && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level02 Screen Draw logic
-void DrawLevel02Screen(void)
-{
- // Draw Level02 screen
-
- DrawCircleV(holeCirclePos, holeCircleRadius, LIGHTGRAY);
- DrawCircleV(bouncingBallPos, bouncingBallRadius, DARKGRAY);
-
- DrawCircleLines(bouncingBallPos.x, bouncingBallPos.y, 120, Fade(LIGHTGRAY, 0.8f));
-
-
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 02", GetScreenWidth()/2 - MeasureText("LEVEL 02", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 02", GetScreenWidth()/2 - MeasureText("LEVEL 02", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level02 Screen Unload logic
-void UnloadLevel02Screen(void)
-{
- // TODO: Unload Level02 screen variables here!
-}
-
-// Level02 Screen should finish?
-int FinishLevel02Screen(void)
-{
- return finishScreen;
-}
-
-// Calculate distance between two points
-float Vector2Distance(Vector2 v1, Vector2 v2)
-{
- float result;
-
- float dx = v2.x - v1.x;
- float dy = v2.y - v1.y;
-
- result = sqrt(dx*dx + dy*dy);
-
- return result;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level03.c b/games/just_do_GGJ2015/src/screens/screen_level03.c
deleted file mode 100644
index e8732414..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level03.c
+++ /dev/null
@@ -1,134 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level03 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level03 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle holeRec, pieceRec;
-static bool showPiece = false;
-static bool pieceSelected = false;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level03 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level03 Screen Initialization logic
-void InitLevel03Screen(void)
-{
- // Initialize Level03 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- holeRec = (Rectangle){ GetScreenWidth()/2 - 50, GetScreenHeight()/2 - 50, 100, 100 };
- pieceRec = (Rectangle){ 200, 400, 100, 100 };
-}
-
-// Level03 Screen Update logic
-void UpdateLevel03Screen(void)
-{
- // Update Level03 screen variables here!
- framesCounter++;
-
- Vector2 mousePos = GetMousePosition();
-
- if (!done)
- {
- if (CheckCollisionPointRec(mousePos, holeRec)) showPiece = true;
- else showPiece = false;
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePos, pieceRec))
- {
- pieceSelected = true;
-
- pieceRec.x = ((int)mousePos.x - 50);
- pieceRec.y = ((int)mousePos.y - 50);
- }
- }
-
- if ((pieceRec.x == holeRec.x) && !(CheckCollisionPointRec(mousePos, holeRec)))
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level03 Screen Draw logic
-void DrawLevel03Screen(void)
-{
- // Draw Level03 screen
- DrawRectangleRec(holeRec, GRAY);
- DrawRectangleRec(pieceRec, RAYWHITE);
-
- if (showPiece) DrawRectangleLines(pieceRec.x, pieceRec.y, pieceRec.width, pieceRec.height, Fade(LIGHTGRAY, 0.8f));
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level03 Screen Unload logic
-void UnloadLevel03Screen(void)
-{
- // TODO: Unload Level03 screen variables here!
-}
-
-// Level03 Screen should finish?
-int FinishLevel03Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level04.c b/games/just_do_GGJ2015/src/screens/screen_level04.c
deleted file mode 100644
index c4e4e2c0..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level04.c
+++ /dev/null
@@ -1,147 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level04 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Vector2 circlesCenter;
-static float innerCircleRadius = 40;
-static float outerCircleRadius = 300;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level04 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level04 Screen Initialization logic
-void InitLevel04Screen(void)
-{
- // Initialize Level04 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
-}
-
-// Level04 Screen Update logic
-void UpdateLevel04Screen(void)
-{
- // Update Level04 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius))
- {
- innerCircleRadius += 2;
- }
- else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius))
- {
- outerCircleRadius += 2;
- }
- else
- {
- outerCircleRadius -= 2;
-
- if (outerCircleRadius <= 260) outerCircleRadius = 260;
- }
- }
- else
- {
- if (!done)
- {
- innerCircleRadius -= 2;
- if (outerCircleRadius > 300) outerCircleRadius -= 2;
- }
- }
-
- if (innerCircleRadius >= 270) innerCircleRadius = 270;
- else if (innerCircleRadius <= 40) innerCircleRadius = 40;
-
- if (outerCircleRadius >= 600) outerCircleRadius = 600;
-
- if (innerCircleRadius >= outerCircleRadius)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level04 Screen Draw logic
-void DrawLevel04Screen(void)
-{
- // Draw Level04 screen here!
- //DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY);
- DrawCircleV(circlesCenter, outerCircleRadius, GRAY);
- DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE);
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level04 Screen Unload logic
-void UnloadLevel04Screen(void)
-{
- // TODO: Unload Level04 screen variables here!
-}
-
-// Level04 Screen should finish?
-int FinishLevel04Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level05.c b/games/just_do_GGJ2015/src/screens/screen_level05.c
deleted file mode 100644
index f2e4d852..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level05.c
+++ /dev/null
@@ -1,185 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level05 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-#define NUM_CIRCLES 10
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level05 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Vector2 circleCenter;
-static float circleRadius[NUM_CIRCLES];
-static bool circleLocked[NUM_CIRCLES];
-static Color circleColor[NUM_CIRCLES];
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level05 Screen Functions Definition
-//----------------------------------------------------------------------------------
-static bool CheckColor(Color col1, Color col2);
-
-// Level05 Screen Initialization logic
-void InitLevel05Screen(void)
-{
- // Initialize Level05 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- circleCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
-
- for (int i = 0; i < NUM_CIRCLES; i++)
- {
- circleRadius[i] = 760/NUM_CIRCLES*(NUM_CIRCLES - i);
- circleLocked[i] = false;
- }
-
- // That's a dirty hack to give sonme coherence to this puzzle...
- circleColor[9] = GRAY;
- circleColor[8] = RAYWHITE;
- circleColor[7] = RAYWHITE;
- circleColor[6] = GRAY;
- circleColor[5] = RAYWHITE;
- circleColor[4] = GRAY;
- circleColor[3] = GRAY;
- circleColor[2] = GRAY;
- circleColor[1] = RAYWHITE;
- circleColor[0] = GRAY;
-}
-
-// Level05 Screen Update logic
-void UpdateLevel05Screen(void)
-{
- // Update Level05 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- for (int i = NUM_CIRCLES - 1; i >= 0; i--)
- {
- if (CheckCollisionPointCircle(GetMousePosition(), circleCenter, circleRadius[i]))
- {
- if (i == 0)
- {
- if (CheckColor(circleColor[8], GRAY)) circleColor[8] = RAYWHITE;
- else circleColor[8] = GRAY;
- }
- else if (i == 2)
- {
- if (CheckColor(circleColor[5], GRAY)) circleColor[5] = RAYWHITE;
- else circleColor[5] = GRAY;
- }
- else if (i == 3)
- {
- if (CheckColor(circleColor[6], GRAY)) circleColor[6] = RAYWHITE;
- else circleColor[6] = GRAY;
- }
- else
- {
- if (CheckColor(circleColor[i], GRAY)) circleColor[i] = RAYWHITE;
- else circleColor[i] = GRAY;
- }
- return;
- }
- }
- }
-
- // Check all cicles done
- for (int i = 0; i < NUM_CIRCLES; i++)
- {
- done = true;
-
- if (CheckColor(circleColor[i], RAYWHITE))
- {
- done = false;
- return;
- }
-
- //if (done) PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level05 Screen Draw logic
-void DrawLevel05Screen(void)
-{
- // Draw Level05 screen
- for (int i = 0; i < NUM_CIRCLES; i++)
- {
- DrawPoly(circleCenter, 64, circleRadius[i], 0.0f, circleColor[i]);
- }
-
-
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level05 Screen Unload logic
-void UnloadLevel05Screen(void)
-{
- // TODO: Unload Level05 screen variables here!
-}
-
-// Level05 Screen should finish?
-int FinishLevel05Screen(void)
-{
- return finishScreen;
-}
-
-static bool CheckColor(Color col1, Color col2)
-{
- return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level06.c b/games/just_do_GGJ2015/src/screens/screen_level06.c
deleted file mode 100644
index b5881db4..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level06.c
+++ /dev/null
@@ -1,156 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level06 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level06 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle centerRec;
-
-static Rectangle movingRecs[4];
-static int speedRecs[4];
-static bool stoppedRec[4];
-static int mouseOverNum = -1;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level06 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level06 Screen Initialization logic
-void InitLevel06Screen(void)
-{
- // Initialize Level06 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- centerRec = (Rectangle){ GetScreenWidth()/2 - 100, 0, 200, GetScreenHeight() };
-
- for (int i = 0; i < 4; i++)
- {
- movingRecs[i] = (Rectangle){ GetRandomValue(0, 5)*150, (i*150) + 90, 100, 100 };
- stoppedRec[i] = false;
- speedRecs[i] = GetRandomValue(4, 8);
- }
-}
-
-// Level06 Screen Update logic
-void UpdateLevel06Screen(void)
-{
- // Update Level06 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- for (int i = 0; i < 4; i++)
- {
- if (!stoppedRec[i]) movingRecs[i].x += speedRecs[i];
-
- if (movingRecs[i].x >= GetScreenWidth()) movingRecs[i].x = -movingRecs[i].width;
-
- if (CheckCollisionPointRec(GetMousePosition(), movingRecs[i]))
- {
- mouseOverNum = i;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (i == 0) stoppedRec[3] = !stoppedRec[3];
- else if (i == 1) stoppedRec[2] = !stoppedRec[2];
- else if (i == 2) stoppedRec[0] = !stoppedRec[0];
- else if (i == 3) stoppedRec[1] = !stoppedRec[1];
- }
- }
- }
-
- // Check if all boxes are aligned
- if (((movingRecs[0].x > centerRec.x) && ((movingRecs[0].x + movingRecs[0].width) < (centerRec.x + centerRec.width))) &&
- ((movingRecs[1].x > centerRec.x) && ((movingRecs[1].x + movingRecs[1].width) < (centerRec.x + centerRec.width))) &&
- ((movingRecs[2].x > centerRec.x) && ((movingRecs[2].x + movingRecs[2].width) < (centerRec.x + centerRec.width))) &&
- ((movingRecs[3].x > centerRec.x) && ((movingRecs[3].x + movingRecs[3].width) < (centerRec.x + centerRec.width))))
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level06 Screen Draw logic
-void DrawLevel06Screen(void)
-{
- // Draw Level06 screen
- DrawRectangleRec(centerRec, LIGHTGRAY);
-
- for (int i = 0; i < 4; i++)
- {
- DrawRectangleRec(movingRecs[i], GRAY);
- }
-
- if (!done & (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level06 Screen Unload logic
-void UnloadLevel06Screen(void)
-{
- // TODO: Unload Level06 screen variables here!
-}
-
-// Level06 Screen should finish?
-int FinishLevel06Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level07.c b/games/just_do_GGJ2015/src/screens/screen_level07.c
deleted file mode 100644
index d305b025..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level07.c
+++ /dev/null
@@ -1,178 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level07 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level07 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Vector2 leftCirclePos, middleCirclePos, rightCirclePos;
-static Vector2 leftBtnPos, middleBtnPos, rightBtnPos;
-static float circleRadius = 100;
-static float btnRadius = 80;
-
-static bool leftCircleActive, middleCircleActive, rightCircleActive;
-static Color leftCircleColor, middleCircleColor, rightCircleColor;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level07 Screen Functions Definition
-//----------------------------------------------------------------------------------
-static bool CheckColor(Color col1, Color col2);
-
-// Level07 Screen Initialization logic
-void InitLevel07Screen(void)
-{
- // Initialize Level07 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- leftCirclePos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 - 100 };
- middleCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 - 100 };
- rightCirclePos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 - 100 };
-
- leftBtnPos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 + 120 };
- middleBtnPos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 + 120 };
- rightBtnPos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 + 120 };
-
- leftCircleActive = false;
- middleCircleActive = true;
- rightCircleActive = false;
-
- leftCircleColor = GRAY;
- middleCircleColor = GRAY;
- rightCircleColor = GRAY;
-}
-
-// Level07 Screen Update logic
-void UpdateLevel07Screen(void)
-{
- // Update Level07 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointCircle(GetMousePosition(), leftBtnPos, btnRadius)) leftCircleActive = !leftCircleActive;
- else if (CheckCollisionPointCircle(GetMousePosition(), middleBtnPos, btnRadius)) middleCircleActive = !middleCircleActive;
- else if (CheckCollisionPointCircle(GetMousePosition(), rightBtnPos, btnRadius)) rightCircleActive = !rightCircleActive;
-
- if (rightCircleActive && CheckCollisionPointCircle(GetMousePosition(), leftCirclePos, circleRadius))
- {
- if (CheckColor(leftCircleColor, GRAY)) leftCircleColor = LIGHTGRAY;
- else leftCircleColor = GRAY;
- }
-
- if (middleCircleActive && CheckCollisionPointCircle(GetMousePosition(), middleCirclePos, circleRadius))
- {
- if (CheckColor(middleCircleColor, GRAY)) middleCircleColor = LIGHTGRAY;
- else middleCircleColor = GRAY;
- }
-
- if (rightCircleActive && leftCircleActive && CheckCollisionPointCircle(GetMousePosition(), rightCirclePos, circleRadius))
- {
- if (CheckColor(rightCircleColor, GRAY)) rightCircleColor = LIGHTGRAY;
- else rightCircleColor = GRAY;
- }
- }
-
- // Check all cicles done
- if (CheckColor(leftCircleColor, LIGHTGRAY) && CheckColor(middleCircleColor, LIGHTGRAY) && CheckColor(rightCircleColor, LIGHTGRAY) &&
- !leftCircleActive && !middleCircleActive && !rightCircleActive)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level07 Screen Draw logic
-void DrawLevel07Screen(void)
-{
- // Draw Level07 screen here!
- DrawCircleV(leftCirclePos, circleRadius, leftCircleColor);
- DrawCircleV(middleCirclePos, circleRadius, middleCircleColor);
- DrawCircleV(rightCirclePos, circleRadius, rightCircleColor);
-
- if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY);
- else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY);
-
- if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY);
- else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY);
-
- if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY);
- else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY);
-
-
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level07 Screen Unload logic
-void UnloadLevel07Screen(void)
-{
- // TODO: Unload Level07 screen variables here!
-}
-
-// Level07 Screen should finish?
-int FinishLevel07Screen(void)
-{
- return finishScreen;
-}
-
-static bool CheckColor(Color col1, Color col2)
-{
- return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level08.c b/games/just_do_GGJ2015/src/screens/screen_level08.c
deleted file mode 100644
index 4cb0443b..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level08.c
+++ /dev/null
@@ -1,157 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level08 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level08 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle leftColumnRec, middleColumnRec, rightColumnRec;
-static Rectangle movingBox;
-static int moveSpeed = 4;
-
-static bool leftColumnActive, middleColumnActive, rightColumnActive;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level08 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level08 Screen Initialization logic
-void InitLevel08Screen(void)
-{
- // TODO: Initialize Level08 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 };
-
- leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() };
- middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() };
- rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() };
-
- leftColumnActive = true;
- middleColumnActive = false;
- rightColumnActive = true;
-}
-
-// Level08 Screen Update logic
-void UpdateLevel08Screen(void)
-{
- // Update Level08 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- movingBox.x += moveSpeed;
-
- if (movingBox.x <= 0) moveSpeed *= -1;
-
- if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) ||
- (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) ||
- (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec))
- {
- middleColumnActive = false;
- rightColumnActive = true;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec))
- {
- rightColumnActive = false;
- leftColumnActive = true;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec))
- {
- leftColumnActive = false;
- middleColumnActive = true;
- }
- }
-
- if (movingBox.x >= 1100)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level08 Screen Draw logic
-void DrawLevel08Screen(void)
-{
- // Draw Level08 screen
- DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY);
-
- DrawRectangleRec(movingBox, LIGHTGRAY);
-
- if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY);
- if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY);
- if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY);
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level08 Screen Unload logic
-void UnloadLevel08Screen(void)
-{
- // TODO: Unload Level08 screen variables here!
-}
-
-// Level08 Screen should finish?
-int FinishLevel08Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level09.c b/games/just_do_GGJ2015/src/screens/screen_level09.c
deleted file mode 100644
index d20f4bfb..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level09.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level09 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-#define NUM_BOXES 21
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level09 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle bwRecs[NUM_BOXES];
-static Color bwColors[NUM_BOXES];
-static bool activated[NUM_BOXES];
-static int resetCounter = 0;
-static bool enableCounter = 0;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level09 Screen Functions Definition
-//----------------------------------------------------------------------------------
-static bool CheckColor(Color col1, Color col2);
-
-// Level09 Screen Initialization logic
-void InitLevel09Screen(void)
-{
- // Initialize Level09 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- for (int i = 0; i < NUM_BOXES; i++)
- {
- bwRecs[i].x = GetScreenWidth()/7*(i%7);
- bwRecs[i].y = GetScreenHeight()/3*(i/7);
- bwRecs[i].width = GetScreenWidth()/7;
- bwRecs[i].height = GetScreenHeight()/3;
-
- activated[i] = false;
-
- if (i%2 == 0) bwColors[i] = LIGHTGRAY;
- else bwColors[i] = GRAY;
- }
-
- bwColors[10] = RAYWHITE;
-}
-
-// Level09 Screen Update logic
-void UpdateLevel09Screen(void)
-{
- // Update Level09 screen variables here!
- framesCounter++;
- if (enableCounter) resetCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- for (int i = 0; i < NUM_BOXES; i++)
- {
- if (CheckCollisionPointRec(GetMousePosition(), bwRecs[i]))
- {
- if (i == 10)
- {
- if (CheckColor(bwColors[i], RAYWHITE))
- {
- bwColors[i] = LIGHTGRAY;
- enableCounter = true;
- resetCounter = 0;
- activated[1] = true;
- }
- else
- {
- bwColors[i] = RAYWHITE;
- enableCounter = false;
- resetCounter = 5*60;
-
- for (int i = 0; i < NUM_BOXES; i++) activated[i] = false;
- }
- }
- else if ((i%2 == 1) && enableCounter)
- {
- if (activated[i])
- {
- bwColors[i] = LIGHTGRAY;
- if (i != 19) activated[i + 2] = true;
- }
- }
- }
- }
- }
-
- if (resetCounter > (4*60 + 10))
- {
- for (int i = 0; i < NUM_BOXES; i++)
- {
- if (i%2 == 0) bwColors[i] = LIGHTGRAY;
- else bwColors[i] = GRAY;
-
- activated[i] = false;
- }
-
- bwColors[10] = RAYWHITE;
- enableCounter = false;
- resetCounter = 0;
- }
-
- for (int i = 0; i < NUM_BOXES; i++)
- {
- done = true;
-
- if (!CheckColor(bwColors[i], LIGHTGRAY))
- {
- done = false;
- return;
- }
-
- //if (done) PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level09 Screen Draw logic
-void DrawLevel09Screen(void)
-{
- // Draw Level09 screen
- for (int i = 0; i < NUM_BOXES; i++)
- {
- DrawRectangleRec(bwRecs[i], bwColors[i]);
- }
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(RAYWHITE, 0.6f));
- DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level09 Screen Unload logic
-void UnloadLevel09Screen(void)
-{
- // TODO: Unload Level09 screen variables here!
-}
-
-// Level09 Screen should finish?
-int FinishLevel09Screen(void)
-{
- return finishScreen;
-}
-
-static bool CheckColor(Color col1, Color col2)
-{
- return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_level10.c b/games/just_do_GGJ2015/src/screens/screen_level10.c
deleted file mode 100644
index 33806006..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_level10.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level10 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level10 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle leftColumnRec, middleColumnRec, rightColumnRec;
-static Rectangle movingBox;
-static int moveSpeed = 4;
-
-static bool leftColumnActive, middleColumnActive, rightColumnActive;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level10 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level10 Screen Initialization logic
-void InitLevel10Screen(void)
-{
- // TODO: Initialize Level10 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 };
-
- leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() };
- middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() };
- rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() };
-
- leftColumnActive = true;
- middleColumnActive = false;
- rightColumnActive = true;
-}
-
-// Level10 Screen Update logic
-void UpdateLevel10Screen(void)
-{
- // Update Level10 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- movingBox.x += moveSpeed;
-
- if (movingBox.x <= 0) moveSpeed *= -1;
-
- if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) ||
- (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) ||
- (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec))
- {
- middleColumnActive = false;
- rightColumnActive = true;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec))
- {
- rightColumnActive = false;
- leftColumnActive = true;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec))
- {
- leftColumnActive = false;
- middleColumnActive = true;
- }
- }
- }
-
- if (movingBox.x >= 1100) done = true;
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level10 Screen Draw logic
-void DrawLevel10Screen(void)
-{
- // Draw Level10 screen
- DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY);
-
- DrawRectangleRec(movingBox, LIGHTGRAY);
-
- if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY);
- if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY);
- if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY);
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level10 Screen Unload logic
-void UnloadLevel10Screen(void)
-{
- // TODO: Unload Level10 screen variables here!
-}
-
-// Level10 Screen should finish?
-int FinishLevel10Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screen_logo.c b/games/just_do_GGJ2015/src/screens/screen_logo.c
deleted file mode 100644
index 9639602d..00000000
--- a/games/just_do_GGJ2015/src/screens/screen_logo.c
+++ /dev/null
@@ -1,227 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-#include <string.h>
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Logo screen global variables
-static int framesCounter;
-static int finishScreen;
-
-const char msgLogoA[64] = "A simple and easy-to-use library";
-const char msgLogoB[64] = "to learn videogames programming";
-
-int logoPositionX;
-int logoPositionY;
-
-int raylibLettersCount = 0;
-
-int topSideRecWidth = 16;
-int leftSideRecHeight = 16;
-
-int bottomSideRecWidth = 16;
-int rightSideRecHeight = 16;
-
-char raylib[8] = " \0"; // raylib text array, max 8 letters
-
-int logoScreenState = 0; // Tracking animation states (State Machine)
-bool msgLogoADone = false;
-bool msgLogoBDone = false;
-
-int lettersCounter = 0;
-char msgBuffer[128] = { ' ' };
-
-//----------------------------------------------------------------------------------
-// Logo Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Logo Screen Initialization logic
-void InitLogoScreen(void)
-{
- // Initialize LOGO screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- logoPositionX = GetScreenWidth()/2 - 128;
- logoPositionY = GetScreenHeight()/2 - 128;
-}
-
-// Logo Screen Update logic
-void UpdateLogoScreen(void)
-{
- // Update LOGO screen
- framesCounter++; // Count frames
-
- // Update LOGO screen variables
- if (logoScreenState == 0) // State 0: Small box blinking
- {
- framesCounter++;
-
- if (framesCounter == 120)
- {
- logoScreenState = 1;
- framesCounter = 0; // Reset counter... will be used later...
- }
- }
- else if (logoScreenState == 1) // State 1: Top and left bars growing
- {
- topSideRecWidth += 4;
- leftSideRecHeight += 4;
-
- if (topSideRecWidth == 256) logoScreenState = 2;
- }
- else if (logoScreenState == 2) // State 2: Bottom and right bars growing
- {
- bottomSideRecWidth += 4;
- rightSideRecHeight += 4;
-
- if (bottomSideRecWidth == 256)
- {
- lettersCounter = 0;
- for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
-
- logoScreenState = 3;
- }
- }
- else if (logoScreenState == 3) // State 3: Letters appearing (one by one)
- {
- framesCounter++;
-
- // Every 12 frames, one more letter!
- if ((framesCounter%12) == 0) raylibLettersCount++;
-
- switch (raylibLettersCount)
- {
- case 1: raylib[0] = 'r'; break;
- case 2: raylib[1] = 'a'; break;
- case 3: raylib[2] = 'y'; break;
- case 4: raylib[3] = 'l'; break;
- case 5: raylib[4] = 'i'; break;
- case 6: raylib[5] = 'b'; break;
- default: break;
- }
-
- if (raylibLettersCount >= 10)
- {
- // Write raylib description messages
- if ((framesCounter%2) == 0) lettersCounter++;
-
- if (!msgLogoADone)
- {
- if (lettersCounter <= strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter);
- else
- {
- for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
-
- lettersCounter = 0;
- msgLogoADone = true;
- }
- }
- else if (!msgLogoBDone)
- {
- if (lettersCounter <= strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter);
- else
- {
- msgLogoBDone = true;
- framesCounter = 0;
- PlaySound(levelWin);
- }
- }
- }
- }
-
- // Wait for 2 seconds (60 frames) before jumping to TITLE screen
- if (msgLogoBDone)
- {
- framesCounter++;
-
- if (framesCounter > 90) finishScreen = true;
- }
-}
-
-// Logo Screen Draw logic
-void DrawLogoScreen(void)
-{
- // Draw LOGO screen
- if (logoScreenState == 0)
- {
- if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK);
- }
- else if (logoScreenState == 1)
- {
- DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
- }
- else if (logoScreenState == 2)
- {
- DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
- }
- else if (logoScreenState == 3)
- {
- DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
-
- DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE);
-
- DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK);
-
- if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
- else
- {
- DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
-
- if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY);
- else
- {
- DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY);
- }
- }
- }
-}
-
-// Logo Screen Unload logic
-void UnloadLogoScreen(void)
-{
- // TODO: Unload LOGO screen variables here!
-}
-
-// Logo Screen should finish?
-int FinishLogoScreen(void)
-{
- return finishScreen;
-} \ No newline at end of file
diff --git a/games/just_do_GGJ2015/src/screens/screens.h b/games/just_do_GGJ2015/src/screens/screens.h
deleted file mode 100644
index 7fa59405..00000000
--- a/games/just_do_GGJ2015/src/screens/screens.h
+++ /dev/null
@@ -1,150 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Screens Functions Declarations (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef SCREENS_H
-#define SCREENS_H
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO, LEVEL00, LEVEL01, LEVEL02, LEVEL03, LEVEL04, LEVEL05, LEVEL06, LEVEL07, LEVEL08, LEVEL09 } GameScreen;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-GameScreen currentScreen;
-Sound levelWin;
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Logo Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLogoScreen(void);
-void UpdateLogoScreen(void);
-void DrawLogoScreen(void);
-void UnloadLogoScreen(void);
-int FinishLogoScreen(void);
-
-//----------------------------------------------------------------------------------
-// Level00 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel00Screen(void);
-void UpdateLevel00Screen(void);
-void DrawLevel00Screen(void);
-void UnloadLevel00Screen(void);
-int FinishLevel00Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level01 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel01Screen(void);
-void UpdateLevel01Screen(void);
-void DrawLevel01Screen(void);
-void UnloadLevel01Screen(void);
-int FinishLevel01Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level02 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel02Screen(void);
-void UpdateLevel02Screen(void);
-void DrawLevel02Screen(void);
-void UnloadLevel02Screen(void);
-int FinishLevel02Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level03 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel03Screen(void);
-void UpdateLevel03Screen(void);
-void DrawLevel03Screen(void);
-void UnloadLevel03Screen(void);
-int FinishLevel03Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level04 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel04Screen(void);
-void UpdateLevel04Screen(void);
-void DrawLevel04Screen(void);
-void UnloadLevel04Screen(void);
-int FinishLevel04Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level05 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel05Screen(void);
-void UpdateLevel05Screen(void);
-void DrawLevel05Screen(void);
-void UnloadLevel05Screen(void);
-int FinishLevel05Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level06 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel06Screen(void);
-void UpdateLevel06Screen(void);
-void DrawLevel06Screen(void);
-void UnloadLevel06Screen(void);
-int FinishLevel06Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level07 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel07Screen(void);
-void UpdateLevel07Screen(void);
-void DrawLevel07Screen(void);
-void UnloadLevel07Screen(void);
-int FinishLevel07Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level08 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel08Screen(void);
-void UpdateLevel08Screen(void);
-void DrawLevel08Screen(void);
-void UnloadLevel08Screen(void);
-int FinishLevel08Screen(void);
-
-//----------------------------------------------------------------------------------
-// Level09 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLevel09Screen(void);
-void UpdateLevel09Screen(void);
-void DrawLevel09Screen(void);
-void UnloadLevel09Screen(void);
-int FinishLevel09Screen(void);
-
-
-void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // SCREENS_H \ No newline at end of file