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| author | raysan5 <raysan5@gmail.com> | 2013-11-28 19:59:56 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2013-11-28 19:59:56 +0100 |
| commit | e9143b8a8d2eb439b01b94c00518db2b59ffb1e7 (patch) | |
| tree | 8539603494a773f852721da1d6f7b19bca0d8f64 /release | |
| parent | 818e79638b5ff14fdae9f6a162e596bf119f82c5 (diff) | |
| download | raylib-e9143b8a8d2eb439b01b94c00518db2b59ffb1e7.tar.gz raylib-e9143b8a8d2eb439b01b94c00518db2b59ffb1e7.zip | |
Added some functions and Updated examples
View CHANGELOG for details
Diffstat (limited to 'release')
| -rw-r--r-- | release/win32-mingw/include/raylib.h | 29 | ||||
| -rw-r--r-- | release/win32-mingw/lib/libraylib.a | bin | 129960 -> 133040 bytes |
2 files changed, 18 insertions, 11 deletions
diff --git a/release/win32-mingw/include/raylib.h b/release/win32-mingw/include/raylib.h index c23834a0..d6319373 100644 --- a/release/win32-mingw/include/raylib.h +++ b/release/win32-mingw/include/raylib.h @@ -260,19 +260,25 @@ int GetHexValue(Color color); // Returns hexadecimal v //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) //------------------------------------------------------------------------------------ -bool IsKeyPressed(int key); // Detect if a key is being pressed -bool IsKeyReleased(int key); // Detect if a key is NOT being pressed - -bool IsMouseButtonPressed(int button); // Detect if a mouse button is being pressed -bool IsMouseButtonReleased(int button); // Detect if a mouse button is NOT being pressed +bool IsKeyPressed(int key); // Detect if a key has been pressed once +bool IsKeyDown(int key); // Detect if a key is being pressed +bool IsKeyReleased(int key); // Detect if a key has been released once +bool IsKeyUp(int key); // Detect if a key is NOT being pressed + +bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once +bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed +bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once +bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed int GetMouseX(); // Returns mouse position X int GetMouseY(); // Returns mouse position Y Vector2 GetMousePosition(); // Returns mouse position XY bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad -bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button is being pressed -bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button is NOT being pressed +bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once +bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed +bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once +bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed //------------------------------------------------------------------------------------ // Basic Shapes Drawing Functions (Module: shapes) @@ -305,19 +311,20 @@ Texture2D LoadTexture(const char *fileName); void UnloadTexture(Texture2D texture); // Unload texture from GPU memory void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters -void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint); // Draw a part of a texture defined by a rectangle +void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle +void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) //------------------------------------------------------------------------------------ SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory -void DrawText(const char *text, int posX, int posY, int fontSize, int spacing, Color color); // Draw text (using default font) +void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont -int MeasureText(const char *text, int fontSize, int spacing); // Measure string width for default font +int MeasureText(const char *text, int fontSize); // Measure string width for default font Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont int GetFontBaseSize(SpriteFont spriteFont); // Returns the base size for a SpriteFont (chars height) -void DrawFps(int posX, int posY); // Shows current FPS on top-left corner +void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' //------------------------------------------------------------------------------------ diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a Binary files differindex 67917700..028e7870 100644 --- a/release/win32-mingw/lib/libraylib.a +++ b/release/win32-mingw/lib/libraylib.a |
