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authorRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
committerRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
commit77558eec0caf0736fa36c96b5807d928317d3dd7 (patch)
tree860d9e77d27729fa2572aa8207d77f8def083ccd /shaders/gl330/fisheye.fs
parent858ccb350dab317483bf58a5852f88df0a49a7b2 (diff)
parentd05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff)
downloadraylib-1.3.0.tar.gz
raylib-1.3.0.zip
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'shaders/gl330/fisheye.fs')
-rw-r--r--shaders/gl330/fisheye.fs40
1 files changed, 40 insertions, 0 deletions
diff --git a/shaders/gl330/fisheye.fs b/shaders/gl330/fisheye.fs
new file mode 100644
index 00000000..d0e42cca
--- /dev/null
+++ b/shaders/gl330/fisheye.fs
@@ -0,0 +1,40 @@
+#version 330
+
+in vec2 fragTexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 tintColor;
+
+// NOTE: Add here your custom variables
+
+const float PI = 3.1415926535;
+
+void main()
+{
+ float aperture = 178.0f;
+ float apertureHalf = 0.5 * aperture * (PI / 180.0);
+ float maxFactor = sin(apertureHalf);
+
+ vec2 uv = vec2(0);
+ vec2 xy = 2.0 * fragTexCoord.xy - 1.0;
+ float d = length(xy);
+
+ if (d < (2.0 - maxFactor))
+ {
+ d = length(xy * maxFactor);
+ float z = sqrt(1.0 - d * d);
+ float r = atan(d, z) / PI;
+ float phi = atan(xy.y, xy.x);
+
+ uv.x = r * cos(phi) + 0.5;
+ uv.y = r * sin(phi) + 0.5;
+ }
+ else
+ {
+ uv = fragTexCoord.xy;
+ }
+
+ fragColor = texture2D(texture0, uv);
+} \ No newline at end of file