diff options
| author | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
| commit | 77558eec0caf0736fa36c96b5807d928317d3dd7 (patch) | |
| tree | 860d9e77d27729fa2572aa8207d77f8def083ccd /shaders/gl330/fisheye.fs | |
| parent | 858ccb350dab317483bf58a5852f88df0a49a7b2 (diff) | |
| parent | d05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff) | |
| download | raylib-1.3.0.tar.gz raylib-1.3.0.zip | |
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'shaders/gl330/fisheye.fs')
| -rw-r--r-- | shaders/gl330/fisheye.fs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/shaders/gl330/fisheye.fs b/shaders/gl330/fisheye.fs new file mode 100644 index 00000000..d0e42cca --- /dev/null +++ b/shaders/gl330/fisheye.fs @@ -0,0 +1,40 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 tintColor; + +// NOTE: Add here your custom variables + +const float PI = 3.1415926535; + +void main() +{ + float aperture = 178.0f; + float apertureHalf = 0.5 * aperture * (PI / 180.0); + float maxFactor = sin(apertureHalf); + + vec2 uv = vec2(0); + vec2 xy = 2.0 * fragTexCoord.xy - 1.0; + float d = length(xy); + + if (d < (2.0 - maxFactor)) + { + d = length(xy * maxFactor); + float z = sqrt(1.0 - d * d); + float r = atan(d, z) / PI; + float phi = atan(xy.y, xy.x); + + uv.x = r * cos(phi) + 0.5; + uv.y = r * sin(phi) + 0.5; + } + else + { + uv = fragTexCoord.xy; + } + + fragColor = texture2D(texture0, uv); +}
\ No newline at end of file |
