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| author | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
| commit | 77558eec0caf0736fa36c96b5807d928317d3dd7 (patch) | |
| tree | 860d9e77d27729fa2572aa8207d77f8def083ccd /shaders/gl330/posterization.fs | |
| parent | 858ccb350dab317483bf58a5852f88df0a49a7b2 (diff) | |
| parent | d05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff) | |
| download | raylib-1.3.0.tar.gz raylib-1.3.0.zip | |
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'shaders/gl330/posterization.fs')
| -rw-r--r-- | shaders/gl330/posterization.fs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/shaders/gl330/posterization.fs b/shaders/gl330/posterization.fs new file mode 100644 index 00000000..652cf609 --- /dev/null +++ b/shaders/gl330/posterization.fs @@ -0,0 +1,26 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 tintColor; + +// NOTE: Add here your custom variables + +float gamma = 0.6f; +float numColors = 8.0f; + +void main() +{ + vec3 color = texture2D(texture0, fragTexCoord.xy).rgb; + + color = pow(color, vec3(gamma, gamma, gamma)); + color = color*numColors; + color = floor(color); + color = color/numColors; + color = pow(color, vec3(1.0/gamma)); + + fragColor = vec4(color, 1.0); +}
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