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authorRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
committerRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
commit77558eec0caf0736fa36c96b5807d928317d3dd7 (patch)
tree860d9e77d27729fa2572aa8207d77f8def083ccd /shaders/gl330/predator.fs
parent858ccb350dab317483bf58a5852f88df0a49a7b2 (diff)
parentd05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff)
downloadraylib-1.3.0.tar.gz
raylib-1.3.0.zip
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'shaders/gl330/predator.fs')
-rw-r--r--shaders/gl330/predator.fs27
1 files changed, 27 insertions, 0 deletions
diff --git a/shaders/gl330/predator.fs b/shaders/gl330/predator.fs
new file mode 100644
index 00000000..77882917
--- /dev/null
+++ b/shaders/gl330/predator.fs
@@ -0,0 +1,27 @@
+#version 330
+
+in vec2 fragTexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 tintColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ vec3 color = texture2D(texture0, fragTexCoord).rgb;
+ vec3 colors[3];
+ colors[0] = vec3(0.0, 0.0, 1.0);
+ colors[1] = vec3(1.0, 1.0, 0.0);
+ colors[2] = vec3(1.0, 0.0, 0.0);
+
+ float lum = (color.r + color.g + color.b)/3.0;
+
+ int ix = (lum < 0.5)? 0:1;
+
+ vec3 tc = mix(colors[ix], colors[ix + 1], (lum - float(ix)*0.5)/0.5);
+
+ fragColor = vec4(tc, 1.0);
+} \ No newline at end of file