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| author | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
| commit | 77558eec0caf0736fa36c96b5807d928317d3dd7 (patch) | |
| tree | 860d9e77d27729fa2572aa8207d77f8def083ccd /shaders/gles100/base.vs | |
| parent | 858ccb350dab317483bf58a5852f88df0a49a7b2 (diff) | |
| parent | d05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff) | |
| download | raylib-1.3.0.tar.gz raylib-1.3.0.zip | |
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'shaders/gles100/base.vs')
| -rw-r--r-- | shaders/gles100/base.vs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/shaders/gles100/base.vs b/shaders/gles100/base.vs new file mode 100644 index 00000000..eff89c56 --- /dev/null +++ b/shaders/gles100/base.vs @@ -0,0 +1,21 @@ +#version 100 + +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; + +varying vec2 fragTexCoord; + +uniform mat4 projectionMatrix; +uniform mat4 modelviewMatrix; + +// NOTE: Add here your custom variables + +void main() +{ + vec3 normal = vertexNormal; + + fragTexCoord = vertexTexCoord; + + gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); +}
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