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authorraysan5 <raysan5@gmail.com>2016-04-07 11:48:09 +0200
committerraysan5 <raysan5@gmail.com>2016-04-07 11:48:09 +0200
commit78b502b0bf1ee796d86837c611150ed5f8d58fd2 (patch)
treef0efc476e32c3141e7a3395f32ac971caa478649 /shaders/glsl100/dream_vision.fs
parent3b67a4cfba7d3b5dca805b1d1718fd2c9db64e99 (diff)
downloadraylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.tar.gz
raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.zip
Folders rename for consistency on shaders version
Diffstat (limited to 'shaders/glsl100/dream_vision.fs')
-rw-r--r--shaders/glsl100/dream_vision.fs34
1 files changed, 34 insertions, 0 deletions
diff --git a/shaders/glsl100/dream_vision.fs b/shaders/glsl100/dream_vision.fs
new file mode 100644
index 00000000..bb828970
--- /dev/null
+++ b/shaders/glsl100/dream_vision.fs
@@ -0,0 +1,34 @@
+#version 100
+
+precision mediump float;
+
+varying vec2 fragTexCoord;
+
+uniform sampler2D texture0;
+uniform vec4 fragTintColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ vec4 color = texture2D(texture0, fragTexCoord);
+
+ color += texture2D(texture0, fragTexCoord + 0.001);
+ color += texture2D(texture0, fragTexCoord + 0.003);
+ color += texture2D(texture0, fragTexCoord + 0.005);
+ color += texture2D(texture0, fragTexCoord + 0.007);
+ color += texture2D(texture0, fragTexCoord + 0.009);
+ color += texture2D(texture0, fragTexCoord + 0.011);
+
+ color += texture2D(texture0, fragTexCoord - 0.001);
+ color += texture2D(texture0, fragTexCoord - 0.003);
+ color += texture2D(texture0, fragTexCoord - 0.005);
+ color += texture2D(texture0, fragTexCoord - 0.007);
+ color += texture2D(texture0, fragTexCoord - 0.009);
+ color += texture2D(texture0, fragTexCoord - 0.011);
+
+ color.rgb = vec3((color.r + color.g + color.b)/3.0);
+ color = color/9.5;
+
+ gl_FragColor = color;
+} \ No newline at end of file