aboutsummaryrefslogtreecommitdiff
path: root/shaders/glsl100/posterization.fs
diff options
context:
space:
mode:
authorRay <raysan5@gmail.com>2016-06-06 20:46:06 +0200
committerRay <raysan5@gmail.com>2016-06-06 20:46:06 +0200
commit1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf (patch)
tree0aba231bb77034cae38dc44e39d53b63197c6a2c /shaders/glsl100/posterization.fs
parent75a73d94171051037fcf670852877977d9251520 (diff)
parent4dada3269374a82fa2c4a06bd29dfc0f37a64380 (diff)
downloadraylib-1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf.tar.gz
raylib-1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf.zip
Merge pull request #125 from raysan5/develop
Develop branch integration
Diffstat (limited to 'shaders/glsl100/posterization.fs')
-rw-r--r--shaders/glsl100/posterization.fs29
1 files changed, 29 insertions, 0 deletions
diff --git a/shaders/glsl100/posterization.fs b/shaders/glsl100/posterization.fs
new file mode 100644
index 00000000..801ca89c
--- /dev/null
+++ b/shaders/glsl100/posterization.fs
@@ -0,0 +1,29 @@
+#version 100
+
+precision mediump float;
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 fragTintColor;
+
+// NOTE: Add here your custom variables
+
+float gamma = 0.6;
+float numColors = 8.0;
+
+void main()
+{
+ vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
+
+ color = pow(color, vec3(gamma, gamma, gamma));
+ color = color*numColors;
+ color = floor(color);
+ color = color/numColors;
+ color = pow(color, vec3(1.0/gamma));
+
+ gl_FragColor = vec4(color, 1.0);
+} \ No newline at end of file