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authorraysan5 <raysan5@gmail.com>2016-07-19 10:57:35 +0200
committerraysan5 <raysan5@gmail.com>2016-07-19 10:57:35 +0200
commit61558ab83faa52e738b264ea85fe34448651ba87 (patch)
tree9ca76df6cb7f976a9d426386ab4acb3a9e53fe1d /shaders/glsl330/bloom.fs
parent76c9e9883d8b66d2f48e5416102c818e90481a8f (diff)
downloadraylib-61558ab83faa52e738b264ea85fe34448651ba87.tar.gz
raylib-61558ab83faa52e738b264ea85fe34448651ba87.zip
Updated shaders pack
Some deep review of this shaders is required for optimization...
Diffstat (limited to 'shaders/glsl330/bloom.fs')
-rw-r--r--shaders/glsl330/bloom.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/glsl330/bloom.fs b/shaders/glsl330/bloom.fs
index 0307bc06..102e6605 100644
--- a/shaders/glsl330/bloom.fs
+++ b/shaders/glsl330/bloom.fs
@@ -6,7 +6,7 @@ in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
-uniform vec4 fragTintColor;
+uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;