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| author | raysan5 <raysan5@gmail.com> | 2016-07-19 10:57:35 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-07-19 10:57:35 +0200 |
| commit | 61558ab83faa52e738b264ea85fe34448651ba87 (patch) | |
| tree | 9ca76df6cb7f976a9d426386ab4acb3a9e53fe1d /shaders/glsl330/bloom.fs | |
| parent | 76c9e9883d8b66d2f48e5416102c818e90481a8f (diff) | |
| download | raylib-61558ab83faa52e738b264ea85fe34448651ba87.tar.gz raylib-61558ab83faa52e738b264ea85fe34448651ba87.zip | |
Updated shaders pack
Some deep review of this shaders is required for optimization...
Diffstat (limited to 'shaders/glsl330/bloom.fs')
| -rw-r--r-- | shaders/glsl330/bloom.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/glsl330/bloom.fs b/shaders/glsl330/bloom.fs index 0307bc06..102e6605 100644 --- a/shaders/glsl330/bloom.fs +++ b/shaders/glsl330/bloom.fs @@ -6,7 +6,7 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; |
