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| author | Ray <raysan5@gmail.com> | 2016-07-19 12:48:55 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-19 12:48:55 +0200 |
| commit | ab0d19f356dc6aadff11ab4034880c8759315000 (patch) | |
| tree | fcd102935dcbd0d007fc413e8e97ba9c4fd90701 /shaders/glsl330/phong.vs | |
| parent | 13e18c23edb668e40d07c100fd1652c9c0af300b (diff) | |
| parent | c482f37dfde9343ee1cc315153dcef80254c7a0b (diff) | |
| download | raylib-1.5.0.tar.gz raylib-1.5.0.zip | |
Merge pull request #137 from raysan5/develop1.5.0
Integrate Develop branch
Diffstat (limited to 'shaders/glsl330/phong.vs')
| -rw-r--r-- | shaders/glsl330/phong.vs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/shaders/glsl330/phong.vs b/shaders/glsl330/phong.vs deleted file mode 100644 index d68d9b3f..00000000 --- a/shaders/glsl330/phong.vs +++ /dev/null @@ -1,29 +0,0 @@ -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec3 vertexNormal; - -// Input uniform values -uniform mat4 mvpMatrix; - -// Output vertex attributes (to fragment shader) -out vec2 fragTexCoord; -out vec3 fragNormal; - -// NOTE: Add here your custom variables -uniform mat4 modelMatrix; - -void main() -{ - // Send vertex attributes to fragment shader - fragTexCoord = vertexTexCoord; - - // Calculate view vector normal from model - mat3 normalMatrix = transpose(inverse(mat3(modelMatrix))); - fragNormal = normalize(normalMatrix*vertexNormal); - - // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -}
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