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authorraysan5 <raysan5@gmail.com>2014-04-04 20:11:57 +0200
committerraysan5 <raysan5@gmail.com>2014-04-04 20:11:57 +0200
commitc04f37d0f5f75c3e112d71444e589513396c9d0f (patch)
tree22390fc34202b679cc72319b3f8b99214be98905 /src/audio.c
parent79cf87d91da236fbff71357191cc11bb3eddab8a (diff)
downloadraylib-c04f37d0f5f75c3e112d71444e589513396c9d0f.tar.gz
raylib-c04f37d0f5f75c3e112d71444e589513396c9d0f.zip
Adapt multiple functions to rlgl
Nearly a complete rework of Models module Some teaks on multiple functions
Diffstat (limited to 'src/audio.c')
-rw-r--r--src/audio.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio.c b/src/audio.c
index 4b75942f..ac6fc2b3 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -131,7 +131,7 @@ Sound LoadSound(char *fileName)
// NOTE: Buffer space is allocated inside LoadWAV, Wave must be freed
Wave wave = LoadWAV(fileName);
- ALenum format;
+ ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
@@ -257,7 +257,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
free(data);
// Convert wave to Sound (OpenAL)
- ALenum format;
+ ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)