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| author | Ray <raysan5@gmail.com> | 2016-02-02 16:43:42 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-02-02 16:43:42 +0100 |
| commit | 728e1715cc52fb25081f3ce17cb5b3f72f7eb218 (patch) | |
| tree | 8a9f80f4bf4c990562fdf05048e9f7d19e03f195 /src/core.c | |
| parent | e484d58d9c9cc9a081675e2ceef4d55a276ce43c (diff) | |
| download | raylib-728e1715cc52fb25081f3ce17cb5b3f72f7eb218.tar.gz raylib-728e1715cc52fb25081f3ce17cb5b3f72f7eb218.zip | |
Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 29 |
1 files changed, 26 insertions, 3 deletions
@@ -253,6 +253,7 @@ static void InitGamepad(void); // Init raw gamepad inpu static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value) static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area @@ -1415,6 +1416,7 @@ static void InitDisplay(int width, int height) glfwSetCursorEnterCallback(window, CursorEnterCallback); glfwSetKeyCallback(window, KeyCallback); glfwSetMouseButtonCallback(window, MouseButtonCallback); + glfwSetCursorPosCallback(window, MouseCursorPosCallback); // Track mouse position changes glfwSetCharCallback(window, CharCallback); glfwSetScrollCallback(window, ScrollCallback); glfwSetWindowIconifyCallback(window, WindowIconifyCallback); @@ -1677,7 +1679,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // Register touch actions if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_DOWN; - else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_MOVE; + //else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_MOVE; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_UP; // Register touch points count @@ -1685,7 +1687,28 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // Register touch points position, only one point registered gestureEvent.position[0] = GetMousePosition(); + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); +#endif +} + +// GLFW3 Cursor Position Callback, runs on mouse move +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) +{ +#define ENABLE_MOUSE_GESTURES +#if defined(ENABLE_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent; + + gestureEvent.touchAction = TOUCH_MOVE; + + // Register touch points count + gestureEvent.pointCount = 1; + // Register touch points position, only one point registered + gestureEvent.position[0] = (Vector2){ (float)x, (float)y }; + // Gesture data is sent to gestures system for processing ProcessGestureEvent(gestureEvent); #endif @@ -1934,7 +1957,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) // Register touch points count gestureEvent.pointCount = AMotionEvent_getPointerCount(event); - // Register touch points id DESKTOP + // Register touch points id gestureEvent.pointerId[0] = AMotionEvent_getPointerId(event, 0); gestureEvent.pointerId[1] = AMotionEvent_getPointerId(event, 1); @@ -2496,7 +2519,7 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent // Register touch points count gestureEvent.pointCount = touchEvent->numTouches; - // Register touch points id WEB + // Register touch points id gestureEvent.pointerId[0] = touchEvent->touches[0].identifier; gestureEvent.pointerId[1] = touchEvent->touches[1].identifier; |
