diff options
| author | victorfisac <victorfisac@gmail.com> | 2016-06-14 19:16:24 +0200 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-06-14 19:16:24 +0200 |
| commit | c9c1263e6fda9926f29ec8417ca48a518dfc97e1 (patch) | |
| tree | d6bc52be96352b3ca8b9d79dbe991619f4335f87 /src/core.c | |
| parent | 6a2bbae5216e66e5581d697998efe135ad826c50 (diff) | |
| parent | d1a5374ac42e054ca65793f7358fc21bbcf393b9 (diff) | |
| download | raylib-c9c1263e6fda9926f29ec8417ca48a518dfc97e1.tar.gz raylib-c9c1263e6fda9926f29ec8417ca48a518dfc97e1.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 406 |
1 files changed, 8 insertions, 398 deletions
@@ -9,7 +9,7 @@ * PLATFORM_ANDROID - Only OpenGL ES 2.0 devices * PLATFORM_RPI - Rapsberry Pi (tested on Raspbian) * PLATFORM_WEB - Emscripten, HTML5 -* PLATFORM_OCULUS - Oculus Rift CV1 (with desktop mirror) +* Oculus Rift CV1 (with desktop mirror) - View [rlgl] module to enable it * * On PLATFORM_DESKTOP, the external lib GLFW3 (www.glfw.com) is used to manage graphic * device, OpenGL context and input on multiple operating systems (Windows, Linux, OSX). @@ -54,18 +54,6 @@ #include <string.h> // String function definitions, memset() #include <errno.h> // Macros for reporting and retrieving error conditions through error codes -#if defined(PLATFORM_OCULUS) - #define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base -#endif - -#if defined(PLATFORM_DESKTOP) - #include "external/glad.h" // GLAD library: Manage OpenGL headers and extensions -#endif - -#if defined(PLATFORM_OCULUS) - #include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL -#endif - #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) //#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management @@ -138,31 +126,7 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -#if defined(PLATFORM_OCULUS) -typedef struct OculusBuffer { - ovrTextureSwapChain textureChain; - GLuint depthId; - GLuint fboId; - int width; - int height; -} OculusBuffer; - -typedef struct OculusMirror { - ovrMirrorTexture texture; - GLuint fboId; - int width; - int height; -} OculusMirror; - -typedef struct OculusLayer { - ovrViewScaleDesc viewScaleDesc; - ovrLayerEyeFov eyeLayer; // layer 0 - //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI - Matrix eyeProjections[2]; - int width; - int height; -} OculusLayer; -#endif +// ... //---------------------------------------------------------------------------------- // Global Variables Definition @@ -217,17 +181,6 @@ static uint64_t baseTime; // Base time measure for hi-res timer static bool windowShouldClose = false; // Flag to set window for closing #endif -#if defined(PLATFORM_OCULUS) -// OVR device variables -static ovrSession session; // Oculus session (pointer to ovrHmdStruct) -static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters -static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit) -static OculusLayer layer; // Oculus drawing layer (similar to photoshop) -static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo) -static OculusMirror mirror; // Oculus mirror texture and fbo -static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain -#endif - static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) static int screenWidth, screenHeight; // Screen width and height (used render area) static int renderWidth, renderHeight; // Framebuffer width and height (render area) @@ -237,7 +190,6 @@ static int renderOffsetX = 0; // Offset X from render area (must b static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size) -static Matrix cameraView; // Store camera view matrix (required for Oculus Rift) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) static const char *windowTitle; // Window text title... @@ -336,19 +288,6 @@ static void InitGamepad(void); // Init raw gamepad inpu static void *GamepadThread(void *arg); // Mouse reading thread #endif -#if defined(PLATFORM_OCULUS) -// Oculus Rift functions -static Matrix FromOvrMatrix(ovrMatrix4f ovrM); -static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); -static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); -static void SetOculusBuffer(ovrSession session, OculusBuffer buffer); -static void UnsetOculusBuffer(OculusBuffer buffer); -static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers -static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers -static void BlitOculusMirror(ovrSession session, OculusMirror mirror); -static OculusLayer InitOculusLayer(ovrSession session); -#endif - //---------------------------------------------------------------------------------- // Module Functions Definition - Window and OpenGL Context Functions //---------------------------------------------------------------------------------- @@ -397,11 +336,6 @@ void InitWindow(int width, int height, const char *title) //emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenInputCallback); #endif -#if defined(PLATFORM_OCULUS) - // Recenter OVR tracking origin - ovr_RecenterTrackingOrigin(session); -#endif - mousePosition.x = (float)screenWidth/2.0f; mousePosition.y = (float)screenHeight/2.0f; @@ -516,64 +450,6 @@ void CloseWindow(void) TraceLog(INFO, "Window closed successfully"); } -#if defined(PLATFORM_OCULUS) -// Init Oculus Rift device -// NOTE: Device initialization should be done before window creation? -void InitOculusDevice(void) -{ - // Initialize Oculus device - ovrResult result = ovr_Initialize(NULL); - if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device"); - - result = ovr_Create(&session, &luid); - if (OVR_FAILURE(result)) - { - TraceLog(WARNING, "OVR: Could not create Oculus session"); - ovr_Shutdown(); - } - - hmdDesc = ovr_GetHmdDesc(session); - - TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); - TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); - TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); - TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); - //TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber); - TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); - - // NOTE: Oculus mirror is set to defined screenWidth and screenHeight... - // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2) - - // Initialize Oculus Buffers - layer = InitOculusLayer(session); - buffer = LoadOculusBuffer(session, layer.width, layer.height); - mirror = LoadOculusMirror(session, screenWidth, screenHeight); - layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); -} - -// Close Oculus Rift device -void CloseOculusDevice(void) -{ - UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer - UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers - - ovr_Destroy(session); // Free Oculus session data - ovr_Shutdown(); // Close Oculus device connection -} - -// Update Oculus Rift tracking (position and orientation) -void UpdateOculusTracking(void) -{ - frameIndex++; - - ovrPosef eyePoses[2]; - ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); - - layer.eyeLayer.RenderPose[0] = eyePoses[0]; - layer.eyeLayer.RenderPose[1] = eyePoses[1]; -} -#endif - // Detect if KEY_ESCAPE pressed or Close icon pressed bool WindowShouldClose(void) { @@ -642,10 +518,6 @@ void BeginDrawing(void) currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called updateTime = currentTime - previousTime; previousTime = currentTime; - -#if defined(PLATFORM_OCULUS) - SetOculusBuffer(session, buffer); -#endif rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) @@ -658,49 +530,7 @@ void BeginDrawing(void) // End canvas drawing and Swap Buffers (Double Buffering) void EndDrawing(void) { -#if defined(PLATFORM_OCULUS) - for (int eye = 0; eye < 2; eye++) - { - rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); - - Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, - layer.eyeLayer.RenderPose[eye].Orientation.y, - layer.eyeLayer.RenderPose[eye].Orientation.z, - layer.eyeLayer.RenderPose[eye].Orientation.w }; - QuaternionInvert(&eyeRPose); - Matrix eyeOrientation = QuaternionToMatrix(eyeRPose); - Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, - -layer.eyeLayer.RenderPose[eye].Position.y, - -layer.eyeLayer.RenderPose[eye].Position.z); - - Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); - Matrix modelEyeView = MatrixMultiply(cameraView, eyeView); // Using internal camera modelview matrix - - SetMatrixModelview(modelEyeView); - SetMatrixProjection(layer.eyeProjections[eye]); -#endif - - rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) - -#if defined(PLATFORM_OCULUS) - } - - UnsetOculusBuffer(buffer); - - ovr_CommitTextureSwapChain(session, buffer.textureChain); - - ovrLayerHeader *layers = &layer.eyeLayer.Header; - ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); - - // Blit mirror texture to back buffer - BlitOculusMirror(session, mirror); - - // Get session status information - ovrSessionStatus sessionStatus; - ovr_GetSessionStatus(session, &sessionStatus); - if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit..."); - if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); -#endif + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) SwapBuffers(); // Copy back buffer to front buffer PollInputEvents(); // Poll user events @@ -772,7 +602,7 @@ void Begin3dMode(Camera camera) rlLoadIdentity(); // Reset current matrix (MODELVIEW) // Setup Camera view - cameraView = MatrixLookAt(camera.position, camera.target, camera.up); + Matrix cameraView = MatrixLookAt(camera.position, camera.target, camera.up); rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera) rlEnableDepthTest(); // Enable DEPTH_TEST for 3D @@ -1742,24 +1572,12 @@ static void InitDisplay(int width, int height) #endif glfwMakeContextCurrent(window); -#if defined(PLATFORM_OCULUS) - glfwSwapInterval(0); -#endif + glfwSwapInterval(0); // Disable VSync by default #if defined(PLATFORM_DESKTOP) - // Load OpenGL 3.3 extensions using GLAD - if (rlGetVersion() == OPENGL_33) - { - // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions"); - else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully"); - - if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); - - // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object - } + // Load OpenGL 3.3 extensions + // NOTE: GLFW loader function is passed as parameter + rlglLoadExtensions(glfwGetProcAddress); #endif // Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS) @@ -2954,214 +2772,6 @@ static void *GamepadThread(void *arg) } #endif - -#if defined(PLATFORM_OCULUS) -// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct -static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) -{ - Matrix rmat; - - rmat.m0 = ovrmat.M[0][0]; - rmat.m1 = ovrmat.M[1][0]; - rmat.m2 = ovrmat.M[2][0]; - rmat.m3 = ovrmat.M[3][0]; - rmat.m4 = ovrmat.M[0][1]; - rmat.m5 = ovrmat.M[1][1]; - rmat.m6 = ovrmat.M[2][1]; - rmat.m7 = ovrmat.M[3][1]; - rmat.m8 = ovrmat.M[0][2]; - rmat.m9 = ovrmat.M[1][2]; - rmat.m10 = ovrmat.M[2][2]; - rmat.m11 = ovrmat.M[3][2]; - rmat.m12 = ovrmat.M[0][3]; - rmat.m13 = ovrmat.M[1][3]; - rmat.m14 = ovrmat.M[2][3]; - rmat.m15 = ovrmat.M[3][3]; - - MatrixTranspose(&rmat); - - return rmat; -} - -// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth -static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) -{ - OculusBuffer buffer; - buffer.width = width; - buffer.height = height; - - // Create OVR texture chain - ovrTextureSwapChainDesc desc = {}; - desc.Type = ovrTexture_2D; - desc.ArraySize = 1; - desc.Width = width; - desc.Height = height; - desc.MipLevels = 1; - desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); - desc.SampleCount = 1; - desc.StaticImage = ovrFalse; - - ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); - - if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer"); - - int textureCount = 0; - ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); - - if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures"); - - for (int i = 0; i < textureCount; ++i) - { - GLuint chainTexId; - ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); - glBindTexture(GL_TEXTURE_2D, chainTexId); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - glBindTexture(GL_TEXTURE_2D, 0); - - /* - // Setup framebuffer object (using depth texture) - glGenFramebuffers(1, &buffer.fboId); - glGenTextures(1, &buffer.depthId); - glBindTexture(GL_TEXTURE_2D, buffer.depthId); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - */ - - // Setup framebuffer object (using depth renderbuffer) - glGenFramebuffers(1, &buffer.fboId); - glGenRenderbuffers(1, &buffer.depthId); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); - glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - - return buffer; -} - -// Unload texture required buffers -static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) -{ - if (buffer.textureChain) - { - ovr_DestroyTextureSwapChain(session, buffer.textureChain); - buffer.textureChain = NULL; - } - - if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); - if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); -} - -// Set current Oculus buffer -static void SetOculusBuffer(ovrSession session, OculusBuffer buffer) -{ - GLuint currentTexId; - int currentIndex; - - ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); - ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); - - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); - //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded - - //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) - //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB - glEnable(GL_FRAMEBUFFER_SRGB); -} - -// Unset Oculus buffer -static void UnsetOculusBuffer(OculusBuffer buffer) -{ - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -} - -// Load Oculus mirror buffers -static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) -{ - OculusMirror mirror; - mirror.width = width; - mirror.height = height; - - ovrMirrorTextureDesc mirrorDesc; - memset(&mirrorDesc, 0, sizeof(mirrorDesc)); - mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; - mirrorDesc.Width = mirror.width; - mirrorDesc.Height = mirror.height; - - if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture"); - - glGenFramebuffers(1, &mirror.fboId); - - return mirror; -} - -// Unload Oculus mirror buffers -static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) -{ - if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); - if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); -} - -static void BlitOculusMirror(ovrSession session, OculusMirror mirror) -{ - GLuint mirrorTextureId; - - ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); - glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); -} - -// Requires: session, hmdDesc -static OculusLayer InitOculusLayer(ovrSession session) -{ - OculusLayer layer = { 0 }; - - layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; - - memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); - layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; - layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; - - ovrEyeRenderDesc eyeRenderDescs[2]; - - for (int eye = 0; eye < 2; eye++) - { - eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); - ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); - layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix - - layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; - layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; - - ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); - layer.eyeLayer.Viewport[eye].Size = eyeSize; - layer.eyeLayer.Viewport[eye].Pos.x = layer.width; - layer.eyeLayer.Viewport[eye].Pos.y = 0; - - layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); - layer.width += eyeSize.w; - } - - return layer; -} -#endif - // Plays raylib logo appearing animation static void LogoAnimation(void) { |
