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authorRay <raysan5@gmail.com>2016-06-02 01:26:44 +0200
committerRay <raysan5@gmail.com>2016-06-02 01:26:44 +0200
commit17878550b1e2dde44fcd1e668c92ca2d96680a28 (patch)
tree40811b7f15dc77d88ec80a7029691e034bb53cb8 /src/models.c
parent7afa0b09ab00b610ad084026022df788fb787229 (diff)
downloadraylib-17878550b1e2dde44fcd1e668c92ca2d96680a28.tar.gz
raylib-17878550b1e2dde44fcd1e668c92ca2d96680a28.zip
Review heades usage
This is a first step toward a bigger project. Some modules could be ported to header-only to be used as standalone.
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/models.c b/src/models.c
index 962a6470..15565c98 100644
--- a/src/models.c
+++ b/src/models.c
@@ -26,16 +26,16 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
- #include "utils.h" // Android fopen function map
+ #include "utils.h" // Android fopen function map
#endif
-#include <stdio.h> // Standard input/output functions, used to read model files data
-#include <stdlib.h> // Declares malloc() and free() for memory management
-#include <string.h> // Required for strcmp()
-#include <math.h> // Used for sin, cos, tan
+#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
+#include <stdlib.h> // Required for: malloc(), free()
+#include <string.h> // Required for: strcmp()
+#include <math.h> // Required for: sin(), cos()
-#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
-#include "raymath.h" // Required for data type Matrix and Matrix functions
+#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
+#include "raymath.h" // Matrix data type and Matrix functions
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -605,7 +605,7 @@ Model LoadModel(const char *fileName)
// TODO: Initialize default data for model in case loading fails, maybe a cube?
- if (strcmp(GetExtension(fileName),"obj") == 0) model.mesh = LoadOBJ(fileName);
+ if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName);
else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
if (model.mesh.vertexCount == 0) TraceLog(WARNING, "Model could not be loaded");
@@ -764,7 +764,7 @@ Material LoadMaterial(const char *fileName)
{
Material material = { 0 };
- if (strcmp(GetExtension(fileName),"mtl") == 0) material = LoadMTL(fileName);
+ if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
return material;