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| author | victorfisac <victorfisac@gmail.com> | 2016-05-20 17:18:07 +0200 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-05-20 17:18:07 +0200 |
| commit | 30c8058fca39e4d6566b2fc06ae2498c48c00717 (patch) | |
| tree | ddb098820e68445b85939df2dffb16786b31295d /src/models.c | |
| parent | c60cc9ee182dfcb090a2d4f3ab7ac6b397b53e9b (diff) | |
| download | raylib-30c8058fca39e4d6566b2fc06ae2498c48c00717.tar.gz raylib-30c8058fca39e4d6566b2fc06ae2498c48c00717.zip | |
Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/models.c b/src/models.c index 414f6716..2629dffd 100644 --- a/src/models.c +++ b/src/models.c @@ -732,13 +732,13 @@ Material LoadDefaultMaterial(void) return material; } -// Load standard material (uses standard models shader) +// Load standard material (uses material attributes and lighting shader) // NOTE: Standard shader supports multiple maps and lights Material LoadStandardMaterial(void) { Material material = LoadDefaultMaterial(); - //material.shader = GetStandardShader(); + material.shader = GetStandardShader(); return material; } @@ -1240,7 +1240,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota //Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); - model.material.colDiffuse = tint; + // model.material.colDiffuse = tint; rlglDrawMesh(model.mesh, model.material, model.transform); } |
