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| author | raysan5 <raysan5@gmail.com> | 2015-02-09 18:29:32 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-02-09 18:29:32 +0100 |
| commit | e1353b9f7d5f29b4706b305245946b2c5cab6a12 (patch) | |
| tree | 43351957efc2efeaddbc010dcc44233f4afedf2d /src/models.c | |
| parent | 47827ddda1402dcf8bb65fe2f523ce4fd4d8032e (diff) | |
| download | raylib-e1353b9f7d5f29b4706b305245946b2c5cab6a12.tar.gz raylib-e1353b9f7d5f29b4706b305245946b2c5cab6a12.zip | |
Removed some TODO already done
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/models.c b/src/models.c index 96f98c91..5d76fd65 100644 --- a/src/models.c +++ b/src/models.c @@ -850,15 +850,7 @@ Model LoadCubicmap(Image cubesmap) Vector3 n5 = { 0.0f, 0.0f, 1.0f }; Vector3 n6 = { 0.0f, 0.0f, -1.0f }; - // Define the 4 texture coordinates of the cube, we will combine them accordingly later... - // TODO: Use texture rectangles to define different textures for top-bottom-front-back-right-left (6) - /* - Vector2 vt2 = { 0.0f, 0.0f }; - Vector2 vt1 = { 0.0f, 1.0f }; - Vector2 vt4 = { 1.0f, 0.0f }; - Vector2 vt3 = { 1.0f, 1.0f }; - */ - + // NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6) typedef struct RectangleF { float x; float y; |
