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authorraysan5 <raysan5@gmail.com>2016-01-20 18:20:05 +0100
committerraysan5 <raysan5@gmail.com>2016-01-20 18:20:05 +0100
commitefa1c96d19095c801a01dbf9b0214a82b7ae8c11 (patch)
tree7fedcc9545ef4277ea49dd9e54e150591d458a76 /src/models.c
parentc8e8c0a0024a2301bbcc940233cbc4e82116242c (diff)
downloadraylib-efa1c96d19095c801a01dbf9b0214a82b7ae8c11.tar.gz
raylib-efa1c96d19095c801a01dbf9b0214a82b7ae8c11.zip
Adapted raymath as single header library
Added support for single header implementation and also inline functions support
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/models.c b/src/models.c
index 06044820..3d228a30 100644
--- a/src/models.c
+++ b/src/models.c
@@ -34,8 +34,8 @@
#include <string.h> // Required for strcmp()
#include <math.h> // Used for sin, cos, tan
-#include "raymath.h" // Required for data type Matrix and Matrix functions
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
+#include "raymath.h" // Required for data type Matrix and Matrix functions
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -1373,8 +1373,8 @@ bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox)
BoundingBox CalculateBoundingBox(Mesh mesh)
{
// Get min and max vertex to construct bounds (AABB)
- Vector3 minVertex = mesh.vertices[0];
- Vector3 maxVertex = mesh.vertices[0];
+ Vector3 minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
+ Vector3 maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
for (int i = 1; i < mesh.vertexCount; i++)
{