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| author | victorfisac <victorfisac@gmail.com> | 2015-12-21 21:12:35 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2015-12-21 21:12:35 +0100 |
| commit | e683fe88b9ab0fde76521a0367cdff4c229ac60c (patch) | |
| tree | f51d6412b2064c555dcb1426d1775fb3b2d49558 /src/physics.h | |
| parent | 1bcb5ddd505e5c4bdac6f254e931e9c3145be88d (diff) | |
| download | raylib-e683fe88b9ab0fde76521a0367cdff4c229ac60c.tar.gz raylib-e683fe88b9ab0fde76521a0367cdff4c229ac60c.zip | |
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
Diffstat (limited to 'src/physics.h')
| -rw-r--r-- | src/physics.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/physics.h b/src/physics.h new file mode 100644 index 00000000..211f31a2 --- /dev/null +++ b/src/physics.h @@ -0,0 +1,99 @@ +/********************************************************************************************** +* +* raylib physics engine module - Basic functions to apply physics to 2D objects +* +* Copyright (c) 2015 Victor Fisac and Ramon Santamaria +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef PHYSICS_H +#define PHYSICS_H + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum { RectangleCollider, CircleCollider } ColliderType; + +// Physics struct +typedef struct Physics { + bool enabled; + bool debug; // Should be used by programmer for testing purposes + Vector2 gravity; +} Physics; + +// Transform struct +typedef struct Transform { + Vector2 position; + float rotation; + Vector2 scale; +} Transform; + +// Rigidbody struct +typedef struct Rigidbody { + bool enabled; + float mass; + Vector2 acceleration; + Vector2 velocity; + bool isGrounded; + bool isContact; // Avoid freeze player when touching floor + bool applyGravity; + float friction; // 0.0f to 1.0f + float bounciness; // 0.0f to 1.0f +} Rigidbody; + +// Collider struct +typedef struct Collider { + bool enabled; + ColliderType type; + Rectangle bounds; // Just used for RectangleCollider type + int radius; // Just used for CircleCollider type +} Collider; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void InitPhysics(); // Initialize all internal physics values +void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings + +void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot +void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot + +void ApplyPhysics(int index, Vector2 *position); // Apply physics to internal rigidbody, physics calculations are applied to position pointer parameter +void SetRigidbodyEnabled(int index, bool state); // Set enabled state to a defined rigidbody +void SetRigidbodyVelocity(int index, Vector2 velocity); // Set velocity of rigidbody (without considering of mass value) +void AddRigidbodyForce(int index, Vector2 force); // Set rigidbody force (considering mass value) + +void SetColliderEnabled(int index, bool state); // Set enabled state to a defined collider + +Rigidbody GetRigidbody(int index); // Returns the internal rigidbody data defined by index parameter +Collider GetCollider(int index); // Returns the internal collider data defined by index parameter + +#ifdef __cplusplus +} +#endif + +#endif // PHYSICS_H
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