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authorraysan5 <raysan5@gmail.com>2013-12-01 12:34:31 +0100
committerraysan5 <raysan5@gmail.com>2013-12-01 12:34:31 +0100
commitf79beffc34f2d89a4091f5164697a6adc29047d3 (patch)
treea03421c0c8c3b280d9a27e6046350258a44e2c37 /src/raylib.h
parentac31ce148f9c065ca089585d2ef97a753d6b0f68 (diff)
downloadraylib-f79beffc34f2d89a4091f5164697a6adc29047d3.tar.gz
raylib-f79beffc34f2d89a4091f5164697a6adc29047d3.zip
Audio issues solved... Audio Works!
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 7f14113f..30838d72 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -50,8 +50,6 @@
#ifndef RAYLIB_H
#define RAYLIB_H
-#define NO_AUDIO // Audio is still being tested, deactivated by default
-
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@@ -367,8 +365,6 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color); // REVIEW: Draw heightmap using image map (raylib 1.x)
void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint); // REVIEW: Draw textured heightmap (raylib 1.x)
-#ifndef NO_AUDIO
-
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
@@ -381,8 +377,6 @@ void PlaySoundEx(Sound sound, float timePosition, bool loop); // Play a sound
void PauseSound(Sound sound); // Pause a sound
void StopSound(Sound sound); // Stop playing a sound
-#endif // NO_AUDIO
-
#ifdef __cplusplus
}
#endif