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authorRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
committerRay <raysan5@gmail.com>2015-09-03 01:49:58 +0200
commit77558eec0caf0736fa36c96b5807d928317d3dd7 (patch)
tree860d9e77d27729fa2572aa8207d77f8def083ccd /src/raylib.h
parent858ccb350dab317483bf58a5852f88df0a49a7b2 (diff)
parentd05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff)
downloadraylib-1.3.0-installer.tar.gz
raylib-1.3.0-installer.zip
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index bf5fe99f..b14ae082 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -614,7 +614,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
-Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Return the normal vector of the impacted surface
+Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
+ // NOTE: Return the normal vector of the impacted surface
//------------------------------------------------------------------------------------
// Shaders System Functions (Module: rlgl)