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authorraysan5 <raysan5@gmail.com>2016-04-01 10:39:33 +0200
committerraysan5 <raysan5@gmail.com>2016-04-01 10:39:33 +0200
commit06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb (patch)
tree588520d9c1f4620a8a1e362f165a9214afe5d9e4 /src/raylib.h
parent108055cd62bdc792e685db5c5640e6d70259b067 (diff)
downloadraylib-06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb.tar.gz
raylib-06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb.zip
Remove old postprocessing system
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c8f2c2a2..22fcb4ac 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -829,11 +829,9 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shaders strings and return program id
void UnloadShader(Shader shader); // Unload a custom shader from memory
-void SetPostproShader(Shader shader); // Set fullscreen postproduction shader
void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw
void SetDefaultShader(void); // Set default shader to be used in batch draw
void SetModelShader(Model *model, Shader shader); // Link a shader to a model
-bool IsPosproShaderEnabled(void); // Check if postprocessing shader is enabled
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)