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| author | raysan5 <raysan5@gmail.com> | 2016-05-12 12:20:23 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-12 12:20:23 +0200 |
| commit | 075f51e0a3abfd9ebdfc66ee862f933a993105ca (patch) | |
| tree | 2c0737722bfbee934edcbb0c7f854d81f3688cf7 /src/raylib.h | |
| parent | 454b422fd64d842099b6350d9a24b5b773b0dd92 (diff) | |
| download | raylib-075f51e0a3abfd9ebdfc66ee862f933a993105ca.tar.gz raylib-075f51e0a3abfd9ebdfc66ee862f933a993105ca.zip | |
Simplified internal (default) dynamic buffers
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 634ab143..911fd8b5 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -376,7 +376,7 @@ typedef struct Mesh { float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) unsigned short *indices; // vertex indices (in case vertex data comes indexed) - int triangleCount; // number of triangles to draw + int triangleCount; // number of triangles stored (indexed or not) BoundingBox bounds; // mesh limits defined by min and max points |
