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authorraysan5 <raysan5@gmail.com>2016-05-12 12:20:23 +0200
committerraysan5 <raysan5@gmail.com>2016-05-12 12:20:23 +0200
commit075f51e0a3abfd9ebdfc66ee862f933a993105ca (patch)
tree2c0737722bfbee934edcbb0c7f854d81f3688cf7 /src/raylib.h
parent454b422fd64d842099b6350d9a24b5b773b0dd92 (diff)
downloadraylib-075f51e0a3abfd9ebdfc66ee862f933a993105ca.tar.gz
raylib-075f51e0a3abfd9ebdfc66ee862f933a993105ca.zip
Simplified internal (default) dynamic buffers
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 634ab143..911fd8b5 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -376,7 +376,7 @@ typedef struct Mesh {
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // vertex indices (in case vertex data comes indexed)
- int triangleCount; // number of triangles to draw
+ int triangleCount; // number of triangles stored (indexed or not)
BoundingBox bounds; // mesh limits defined by min and max points