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| author | raysan5 <raysan5@gmail.com> | 2016-06-02 20:23:09 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-06-02 20:23:09 +0200 |
| commit | 0bc71d84f8ca2b8cbe48eae8769fb16958b98531 (patch) | |
| tree | 0bf28414c77626e12235b857eb156e04b78e8640 /src/raylib.h | |
| parent | 2168d8aa1af1e60467983099c5f72b7ac5ab5144 (diff) | |
| download | raylib-0bc71d84f8ca2b8cbe48eae8769fb16958b98531.tar.gz raylib-0bc71d84f8ca2b8cbe48eae8769fb16958b98531.zip | |
Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index a00c0ff9..efd96a67 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -868,6 +868,9 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + void BeginShaderMode(Shader shader); // Begin custom shader drawing void EndShaderMode(void); // End custom shader drawing (use default shader) void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) |
