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authorraysan5 <raysan5@gmail.com>2016-06-02 20:23:09 +0200
committerraysan5 <raysan5@gmail.com>2016-06-02 20:23:09 +0200
commit0bc71d84f8ca2b8cbe48eae8769fb16958b98531 (patch)
tree0bf28414c77626e12235b857eb156e04b78e8640 /src/raylib.h
parent2168d8aa1af1e60467983099c5f72b7ac5ab5144 (diff)
downloadraylib-0bc71d84f8ca2b8cbe48eae8769fb16958b98531.tar.gz
raylib-0bc71d84f8ca2b8cbe48eae8769fb16958b98531.zip
Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before drawing.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index a00c0ff9..efd96a67 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -868,6 +868,9 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
+void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
+void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
+
void BeginShaderMode(Shader shader); // Begin custom shader drawing
void EndShaderMode(void); // End custom shader drawing (use default shader)
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)