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authorraysan5 <raysan5@gmail.com>2016-06-03 18:26:59 +0200
committerraysan5 <raysan5@gmail.com>2016-06-03 18:26:59 +0200
commit13bef7aa0215c135074947a28dce92695d456565 (patch)
treec81c40a72105b035ffef79cff356369141db194d /src/raylib.h
parentb574e105dd8790bdc60ffb4876f840ff3316abe4 (diff)
downloadraylib-13bef7aa0215c135074947a28dce92695d456565.tar.gz
raylib-13bef7aa0215c135074947a28dce92695d456565.zip
Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib, making it easy for the user...
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index efd96a67..bdaaeb08 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -578,6 +578,12 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
#endif
+#if defined(PLATFORM_OCULUS)
+void InitOculusDevice(void); // Init Oculus Rift device
+void CloseOculusDevice(void); // Close Oculus Rift device
+void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
+#endif
+
void CloseWindow(void); // Close Window and Terminate Context
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)