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| author | victorfisac <victorfisac@gmail.com> | 2016-01-20 19:26:30 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-01-20 19:26:30 +0100 |
| commit | 25f5995be0f52c756052a9fff276bd11e95fc895 (patch) | |
| tree | bf9bd71745bb9430e1e89a521043b69713f07953 /src/raylib.h | |
| parent | 423a45ac85c64c578e15a6672bff3ae17c2be44a (diff) | |
| download | raylib-25f5995be0f52c756052a9fff276bd11e95fc895.tar.gz raylib-25f5995be0f52c756052a9fff276bd11e95fc895.zip | |
Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85c64c578e15a6672bff3ae17c2be44a.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index 876d22a9..16311df8 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -770,8 +770,6 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere -bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere -bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox); // Detect collision between ray and box Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap // NOTE: Return the normal vector of the impacted surface |
