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authorvictorfisac <victorfisac@gmail.com>2016-01-20 19:26:30 +0100
committervictorfisac <victorfisac@gmail.com>2016-01-20 19:26:30 +0100
commit25f5995be0f52c756052a9fff276bd11e95fc895 (patch)
treebf9bd71745bb9430e1e89a521043b69713f07953 /src/raylib.h
parent423a45ac85c64c578e15a6672bff3ae17c2be44a (diff)
downloadraylib-25f5995be0f52c756052a9fff276bd11e95fc895.tar.gz
raylib-25f5995be0f52c756052a9fff276bd11e95fc895.zip
Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85c64c578e15a6672bff3ae17c2be44a.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 876d22a9..16311df8 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -770,8 +770,6 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
-bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
-bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox); // Detect collision between ray and box
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
// NOTE: Return the normal vector of the impacted surface