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authorraysan5 <raysan5@gmail.com>2016-05-31 18:15:53 +0200
committerraysan5 <raysan5@gmail.com>2016-05-31 18:15:53 +0200
commit302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61 (patch)
tree7094081f3536d7d16804bff90f5d2a002c11ce45 /src/raylib.h
parentcac2a66debd0f2d3ef8195940f8e2744d539d19a (diff)
downloadraylib-302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61.tar.gz
raylib-302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61.zip
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about...
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 5bef3698..271c0e42 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -414,7 +414,6 @@ typedef struct Material {
Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc)
Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc)
- Color colTint; // Tint color
Color colDiffuse; // Diffuse color
Color colAmbient; // Ambient color
Color colSpecular; // Specular color