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| author | raysan5 <raysan5@gmail.com> | 2016-05-31 18:15:53 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-31 18:15:53 +0200 |
| commit | 302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61 (patch) | |
| tree | 7094081f3536d7d16804bff90f5d2a002c11ce45 /src/raylib.h | |
| parent | cac2a66debd0f2d3ef8195940f8e2744d539d19a (diff) | |
| download | raylib-302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61.tar.gz raylib-302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61.zip | |
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 5bef3698..271c0e42 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -414,7 +414,6 @@ typedef struct Material { Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc) Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc) - Color colTint; // Tint color Color colDiffuse; // Diffuse color Color colAmbient; // Ambient color Color colSpecular; // Specular color |
