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| author | victorfisac <victorfisac@gmail.com> | 2015-12-21 16:42:13 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2015-12-21 16:42:13 +0100 |
| commit | 4db2da91850fcc55ec08df253e533e236eb91451 (patch) | |
| tree | 83042caf6816073f29e69c0b6d46de88fb3c3c19 /src/raylib.h | |
| parent | 1b39b2e2612dfd7613e3bfb6948e8d27472ab8c1 (diff) | |
| download | raylib-4db2da91850fcc55ec08df253e533e236eb91451.tar.gz raylib-4db2da91850fcc55ec08df253e533e236eb91451.zip | |
Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index daf8133c..cf401cca 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -329,7 +329,9 @@ typedef struct Shader { // Uniforms int projectionLoc; // Projection matrix uniform location point (vertex shader) - int modelviewLoc; // ModeView matrix uniform location point (vertex shader) + int modelviewLoc; // ModelView matrix uniform location point (vertex shader) + int modelLoc; // Model transformation matrix uniform location point (vertex shader) + int viewLoc; // View transformation matrix uniform location point (vertex shader) int tintColorLoc; // Color uniform location point (fragment shader) int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader) @@ -666,6 +668,7 @@ void SetModelTexture(Model *model, Texture2D texture); void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) void DrawModelEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model with extended parameters void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) +void DrawModelWiresEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec |
