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| author | Ray <raysan5@gmail.com> | 2015-11-04 18:33:46 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-11-04 18:33:46 +0100 |
| commit | 76024b5036f060a19a1a2eea49c401d6db81cda8 (patch) | |
| tree | 32b2a85a37dbc12d303467d7fb6669ee11b6f47f /src/raylib.h | |
| parent | 002dacef4091de16731961c9b85363097d14106b (diff) | |
| download | raylib-76024b5036f060a19a1a2eea49c401d6db81cda8.tar.gz raylib-76024b5036f060a19a1a2eea49c401d6db81cda8.zip | |
Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 419989d0..0b07e523 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -579,7 +579,7 @@ Image LoadImageEx(Color *pixels, int width, int height); Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource) Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory -Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount); // Load a texture from raw data into GPU memory +Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource) Texture2D LoadTextureFromImage(Image image); // Load a texture from image data void UnloadImage(Image image); // Unload image from CPU memory (RAM) @@ -602,6 +602,7 @@ void ImageColorGrayscale(Image *image); void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture +void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 |
