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authorJoshua Reisenauer <kd7tck@msn.com>2016-05-01 23:07:02 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-05-01 23:07:02 -0700
commit790bc7280685d714ddce3e1ee0afa11cee0c5e06 (patch)
treeb481d307b249654eb58e3c456b997ec5b08fccc2 /src/raylib.h
parent289a53221d1c0e51247d09cee0708a1ea9ec32c5 (diff)
downloadraylib-790bc7280685d714ddce3e1ee0afa11cee0c5e06.tar.gz
raylib-790bc7280685d714ddce3e1ee0afa11cee0c5e06.zip
bool return for failed update
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index ade581d3..9c5a8258 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -874,7 +874,7 @@ bool IsAudioDeviceReady(void); // True if call
// all samples are floating point stereo by default
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel);
void CloseAudioContext(AudioContext ctx); // Frees audio context
-void UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
+bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data