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authorraysan5 <raysan5@gmail.com>2015-10-06 17:30:03 +0200
committerraysan5 <raysan5@gmail.com>2015-10-06 17:30:03 +0200
commit9bf411f5805e246c790beb0556a6912f6ca33452 (patch)
treed18b45ece1295a97a7e193002b43281b23fa1c30 /src/raylib.h
parent11a8dacb0fe08baf106ec7b88c9922a6779a0e24 (diff)
downloadraylib-9bf411f5805e246c790beb0556a6912f6ca33452.tar.gz
raylib-9bf411f5805e246c790beb0556a6912f6ca33452.zip
Added a bunch of image manipulation functions:
Renamed functions (for coherence with new ones): - ImageConvertToPOT() -> ImageToPOT() - ImageConvertFormat() -> ImageFormat() New functions added (IN PROGRESS): - ImageCopy() - ImageCrop() - ImageResize() (Uses stb_image_resize.h) - ImageDraw() - ImageDrawText() - ImageDrawTextEx() - ImageFlipVertical() - ImageFlipHorizontal() - ImageColorInvert() - ImageColorGrayscale() - ImageColorContrast() - ImageColorBrightness()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index b14ae082..74e6208f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -547,8 +547,20 @@ void UnloadImage(Image image);
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
-void ImageConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
-void ImageConvertFormat(Image *image, int newFormat); // Convert image data to desired format
+void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
+Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
+void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
+void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
+void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
+void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color); // Draw text within an image
+void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color);
+void ImageFlipVertical(Image *image);
+void ImageFlipHorizontal(Image *image);
+void ImageColorInvert(Image *image);
+void ImageColorGrayscale(Image *image);
+void ImageColorContrast(Image *image, float contrast);
+void ImageColorBrightness(Image *image, int brightness);
void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D