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authorvictorfisac <victorfisac@gmail.com>2016-05-30 19:55:13 +0200
committervictorfisac <victorfisac@gmail.com>2016-05-30 19:55:13 +0200
commitb0a0c5d4312d05d460cdd12f6af12321b0a55e66 (patch)
tree4f0b5967634052260873fd47f3b9d2418690cdcd /src/raylib.h
parentf2d61d4043850e89b2d2cb7bacffe628aef0b981 (diff)
downloadraylib-b0a0c5d4312d05d460cdd12f6af12321b0a55e66.tar.gz
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Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like feedback (damage color, ...).
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 73a36a16..dfec956d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -414,6 +414,7 @@ typedef struct Material {
Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc)
Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc)
+ Color colTint; // Tint color
Color colDiffuse; // Diffuse color
Color colAmbient; // Ambient color
Color colSpecular; // Specular color