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| author | raysan5 <raysan5@gmail.com> | 2014-09-03 17:06:10 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-03 17:06:10 +0200 |
| commit | c56ef738ed1ad440975bd362248c7b3e33c05a0e (patch) | |
| tree | aeb16774c925665970346e44c3c7e966146277fe /src/raylib.h | |
| parent | d2b98fbb5ce8d82bb2c46f3d66ffda58d6ad5c6f (diff) | |
| download | raylib-c56ef738ed1ad440975bd362248c7b3e33c05a0e.tar.gz raylib-c56ef738ed1ad440975bd362248c7b3e33c05a0e.zip | |
Explicit define of functions prototypes
No-parameters functions use the prototype style FunctionName(void);
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/raylib.h b/src/raylib.h index 472a0b94..a3fccfdb 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -259,22 +259,22 @@ extern "C" { // Prevents name mangling of functions void InitWindow(int width, int height, const char *title); // Initialize Window and Graphics Context (OpenGL) void InitWindowEx(int width, int height, const char* title, // Initialize Window and Graphics Context (OpenGL),... bool resizable, const char *cursorImage); // ...define if windows-resizable and custom cursor -void CloseWindow(); // Close Window and Terminate Context -bool WindowShouldClose(); // Detect if KEY_ESCAPE pressed or Close icon pressed -void ToggleFullscreen(); // Fullscreen toggle (by default F11) +void CloseWindow(void); // Close Window and Terminate Context +bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed +void ToggleFullscreen(void); // Fullscreen toggle (by default F11) void SetCustomCursor(const char *cursorImage); // Set a custom cursor icon/image void SetExitKey(int key); // Set a custom key to exit program (default is ESC) void ClearBackground(Color color); // Sets Background Color -void BeginDrawing(); // Setup drawing canvas to start drawing -void EndDrawing(); // End canvas drawing and Swap Buffers (Double Buffering) +void BeginDrawing(void); // Setup drawing canvas to start drawing +void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering) void Begin3dMode(Camera cam); // Initializes 3D mode for drawing (Camera setup) -void End3dMode(); // Ends 3D mode and returns to default 2D orthographic mode +void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode void SetTargetFPS(int fps); // Set target FPS (maximum) -float GetFPS(); // Returns current FPS -float GetFrameTime(); // Returns time in seconds for one frame +float GetFPS(void); // Returns current FPS +float GetFrameTime(void); // Returns time in seconds for one frame Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value int GetHexValue(Color color); // Returns hexadecimal value for a Color @@ -282,7 +282,7 @@ int GetHexValue(Color color); // Returns hexadecim int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0 to 1.0 -void ShowLogo(); // Activates raylib logo at startup +void ShowLogo(void); // Activates raylib logo at startup //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) @@ -296,10 +296,10 @@ bool IsMouseButtonPressed(int button); // Detect if a mouse but bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed -int GetMouseX(); // Returns mouse position X -int GetMouseY(); // Returns mouse position Y -Vector2 GetMousePosition(); // Returns mouse position XY -int GetMouseWheelMove(); // Returns mouse wheel movement Y +int GetMouseX(void); // Returns mouse position X +int GetMouseY(void); // Returns mouse position Y +Vector2 GetMousePosition(void); // Returns mouse position XY +int GetMouseWheelMove(void); // Returns mouse wheel movement Y bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad @@ -359,7 +359,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) //------------------------------------------------------------------------------------ -SpriteFont GetDefaultFont(); // Get the default SpriteFont +SpriteFont GetDefaultFont(void); // Get the default SpriteFont SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory @@ -411,8 +411,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ -void InitAudioDevice(); // Initialize audio device and context -void CloseAudioDevice(); // Close the audio device and context (and music stream) +void InitAudioDevice(void); // Initialize audio device and context +void CloseAudioDevice(void); // Close the audio device and context (and music stream) Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) @@ -425,12 +425,12 @@ void SetSoundVolume(Sound sound, float volume); // Set volume fo void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) void PlayMusicStream(char *fileName); // Start music playing (open stream) -void StopMusicStream(); // Stop music playing (close stream) -void PauseMusicStream(); // Pause music playing -bool MusicIsPlaying(); // Check if music is playing +void StopMusicStream(void); // Stop music playing (close stream) +void PauseMusicStream(void); // Pause music playing +bool MusicIsPlaying(void); // Check if music is playing void SetMusicVolume(float volume); // Set volume for music (1.0 is max level) -float GetMusicTimeLength(); // Get current music time length (in seconds) -float GetMusicTimePlayed(); // Get current music time played (in seconds) +float GetMusicTimeLength(void); // Get current music time length (in seconds) +float GetMusicTimePlayed(void); // Get current music time played (in seconds) #ifdef __cplusplus } |
