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| author | Ray <raysan5@gmail.com> | 2016-03-23 16:39:24 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-03-23 16:39:24 +0100 |
| commit | db3dd9d200f0c70538960c61ce43c00bfd4a2182 (patch) | |
| tree | 2850c0cbd1ec53e25cf70fd951518efd636b2066 /src/raylib.h | |
| parent | 269b120104f468df5f0f00ac3a173770aa5bf09f (diff) | |
| parent | 60223a358b691c2769c362597c49e124b045209c (diff) | |
| download | raylib-db3dd9d200f0c70538960c61ce43c00bfd4a2182.tar.gz raylib-db3dd9d200f0c70538960c61ce43c00bfd4a2182.zip | |
Merge pull request #104 from victorfisac/develop
Physac redesign complete
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index a87b58da..1782fef3 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -498,8 +498,8 @@ typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE } ColliderType; typedef struct Transform { Vector2 position; - float rotation; - Vector2 scale; + float rotation; // Radians (not used) + Vector2 scale; // Just for rectangle physic objects, for circle physic objects use collider radius and keep scale as { 0, 0 } } Transform; typedef struct Rigidbody { |
