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| author | Ray <raysan5@gmail.com> | 2016-02-02 18:41:01 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-02-02 18:41:01 +0100 |
| commit | df5c64d0beee06df8c87a43e5341b6b98f82839f (patch) | |
| tree | 4ca6c04bc301afbf8947f7a812921432107a5fc8 /src/raylib.h | |
| parent | 65ecde1e75bd9e2738c8640e966328abeaa5658e (diff) | |
| download | raylib-df5c64d0beee06df8c87a43e5341b6b98f82839f.tar.gz raylib-df5c64d0beee06df8c87a43e5341b6b98f82839f.zip | |
Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index a22c3f83..c306518d 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -764,9 +764,9 @@ void UnloadModel(Model model); void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) -void DrawModelEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model with extended parameters +void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) -void DrawModelWiresEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters void DrawBoundingBox(BoundingBox box); // Draw bounding box (wires) void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture |
