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| author | raysan5 <raysan5@gmail.com> | 2016-01-13 17:13:28 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-01-13 17:13:28 +0100 |
| commit | fb6ef2c2f4fe22552908d339cda541453e43faec (patch) | |
| tree | 53d86522f6f1a5256e097a2e7bc82ce3e0101526 /src/raylib.h | |
| parent | bb49102a4b5ae7bf6a34b437b133e8c5e3557f8d (diff) | |
| download | raylib-fb6ef2c2f4fe22552908d339cda541453e43faec.tar.gz raylib-fb6ef2c2f4fe22552908d339cda541453e43faec.zip | |
Vertex shaders optimization
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index d6b28e53..1a99f007 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -336,8 +336,8 @@ typedef struct Shader { int colorLoc; // Color attibute location point (vertex shader) // Uniforms - int projectionLoc; // Projection matrix uniform location point (vertex shader) - int modelviewLoc; // ModelView matrix uniform location point (vertex shader) + int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) + int modelLoc; // Model transformation matrix uniform location point (vertex shader) int viewLoc; // View transformation matrix uniform location point (vertex shader) int tintColorLoc; // Color uniform location point (fragment shader) |
