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authorRay <raysan5@gmail.com>2014-04-19 14:21:22 +0200
committerRay <raysan5@gmail.com>2014-04-19 14:21:22 +0200
commit650a8f7f159d3ce2addb1b0fdb31c3f460005391 (patch)
tree01f1a6968b784d07d63f6bf741c1527145cea25c /src/raymath.h
parent1c8dce429ee5a58d535fcca0e29fe3711aa3fcb5 (diff)
parente6b82cb111c3485c5e6131fe29791f938305bce3 (diff)
downloadraylib-650a8f7f159d3ce2addb1b0fdb31c3f460005391.tar.gz
raylib-650a8f7f159d3ce2addb1b0fdb31c3f460005391.zip
Merge pull request #2 from raysan5/testing
Integrate raylib 1.1 changes into master
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 49cceafb..69a6a582 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -91,6 +91,8 @@ void VectorNormalize(Vector3 *v); // Normalize provided ve
float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points
Vector3 VectorLerp(Vector3 v1, Vector3 v2, float amount); // Calculate linear interpolation between two vectors
Vector3 VectorReflect(Vector3 vector, Vector3 normal); // Calculate reflected vector to normal
+void VectorTransform(Vector3 *v, Matrix mat); // Transforms a Vector3 with a given Matrix
+Vector3 VectorZero(); // Return a Vector3 init to zero
//------------------------------------------------------------------------------------
// Functions Declaration to work with Matrix