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| author | raysan5 <raysan5@gmail.com> | 2014-03-25 12:40:35 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-03-25 12:40:35 +0100 |
| commit | 96f520ff6d085536205feb1f943974e354577df4 (patch) | |
| tree | c839c999b38d8f1f07933a2b6a1bb1e45d786532 /src/raymath.h | |
| parent | 1c8dce429ee5a58d535fcca0e29fe3711aa3fcb5 (diff) | |
| download | raylib-96f520ff6d085536205feb1f943974e354577df4.tar.gz raylib-96f520ff6d085536205feb1f943974e354577df4.zip | |
Road to raylib 1.1 - Testing rlgl
Diffstat (limited to 'src/raymath.h')
| -rw-r--r-- | src/raymath.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/raymath.h b/src/raymath.h index 49cceafb..69a6a582 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -91,6 +91,8 @@ void VectorNormalize(Vector3 *v); // Normalize provided ve float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points Vector3 VectorLerp(Vector3 v1, Vector3 v2, float amount); // Calculate linear interpolation between two vectors Vector3 VectorReflect(Vector3 vector, Vector3 normal); // Calculate reflected vector to normal +void VectorTransform(Vector3 *v, Matrix mat); // Transforms a Vector3 with a given Matrix +Vector3 VectorZero(); // Return a Vector3 init to zero //------------------------------------------------------------------------------------ // Functions Declaration to work with Matrix |
