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authorraysan5 <raysan5@gmail.com>2014-09-16 22:51:31 +0200
committerraysan5 <raysan5@gmail.com>2014-09-16 22:51:31 +0200
commitfc6081fe70ab7c3b037c0ab9f38478904d3cdde2 (patch)
tree6635fd800fa673ef3fb568c6f47ebc76a2b8ad6e /src/raymath.h
parent01651af08a494b1ac08c897695891ad7cf44ad47 (diff)
downloadraylib-fc6081fe70ab7c3b037c0ab9f38478904d3cdde2.tar.gz
raylib-fc6081fe70ab7c3b037c0ab9f38478904d3cdde2.zip
raylib 1.2
This is a huge update. Check CHANGELOG for details
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 5dcfe061..c396a347 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -1,4 +1,4 @@
-/*********************************************************************************************
+/**********************************************************************************************
*
* raymath
*
@@ -39,8 +39,8 @@
#define PI 3.14159265358979323846
#endif
-#define DEG2RAD (PI / 180.0)
-#define RAD2DEG (180.0 / PI)
+#define DEG2RAD (PI / 180.0f)
+#define RAD2DEG (180.0f / PI)
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -101,9 +101,9 @@ float *GetMatrixVector(Matrix mat); // Returns an OpenGL-rea
float MatrixDeterminant(Matrix mat); // Compute matrix determinant
float MatrixTrace(Matrix mat); // Returns the trace of the matrix (sum of the values along the diagonal)
void MatrixTranspose(Matrix *mat); // Transposes provided matrix
-void MatrixInvert(Matrix *mat); // Invert provided matrix
+void MatrixInvert(Matrix *mat); // Invert provided matrix
void MatrixNormalize(Matrix *mat); // Normalize provided matrix
-Matrix MatrixIdentity(); // Returns identity matrix
+Matrix MatrixIdentity(void); // Returns identity matrix
Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix