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| author | raysan5 <raysan5@gmail.com> | 2016-07-13 20:05:00 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-07-13 20:05:00 +0200 |
| commit | 11172118d10e193afade9816e145f0d57bcd4bb8 (patch) | |
| tree | 92dab68640ad77019b56ad0dcef4f82b279bc3f5 /src/rlgl.c | |
| parent | 9d6d68f00a154796682589458bce944f7b58dc14 (diff) | |
| download | raylib-11172118d10e193afade9816e145f0d57bcd4bb8.tar.gz raylib-11172118d10e193afade9816e145f0d57bcd4bb8.zip | |
Review comments
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 15 |
1 files changed, 8 insertions, 7 deletions
@@ -257,9 +257,9 @@ static DrawMode currentDrawMode; static float currentDepth = -1.0f; -static DynamicBuffer lines; -static DynamicBuffer triangles; -static DynamicBuffer quads; +static DynamicBuffer lines; // Default dynamic buffer for lines data +static DynamicBuffer triangles; // Default dynamic buffer for triangles data +static DynamicBuffer quads; // Default dynamic buffer for quads data (used to draw textures) // Default buffers draw calls static DrawCall *draws; @@ -271,9 +271,10 @@ static int tempBufferCount = 0; static bool useTempBuffer = false; // Shader Programs -static Shader defaultShader; -static Shader standardShader; // Lazy initialization when GetStandardShader() -static Shader currentShader; // By default, defaultShader +static Shader defaultShader; // Basic shader, support vertex color and diffuse texture +static Shader standardShader; // Shader with support for lighting and materials + // NOTE: Lazy initialization when GetStandardShader() +static Shader currentShader; // Shader to be used on rendering (by default, defaultShader) static bool standardShaderLoaded = false; // Flag to track if standard shader has been loaded // Flags for supported extensions @@ -357,7 +358,7 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array -static char *ReadTextFile(const char *fileName); +static char *ReadTextFile(const char *fileName); // Read chars array from text file #endif #if defined(RLGL_OCULUS_SUPPORT) |
