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authorraysan5 <raysan5@gmail.com>2014-10-17 21:11:58 +0200
committerraysan5 <raysan5@gmail.com>2014-10-17 21:11:58 +0200
commit9d27bba23f08e7749fd98c8b56b5fe34786926fd (patch)
tree86ca65c923fc56535d14b1e8c6bf933808518e4e /src/rlgl.c
parent063e26c521dba1af582906df1e5b96fa37c82a16 (diff)
downloadraylib-9d27bba23f08e7749fd98c8b56b5fe34786926fd.tar.gz
raylib-9d27bba23f08e7749fd98c8b56b5fe34786926fd.zip
Small Fixes Update (1.2.1)
View CHANGELOG for description on small fixes and add-ons
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 8f8d67e7..8f1a66a8 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -1092,7 +1092,7 @@ void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scal
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
rlScalef(scale.x, scale.y, scale.z);
- //rlRotatef(rotation, 0, 1, 0);
+ rlRotatef(rotation.y, 0, 1, 0);
// TODO: If rotate in multiple axis, get rotation matrix and use rlMultMatrix()