aboutsummaryrefslogtreecommitdiff
path: root/src/rlgl.c
diff options
context:
space:
mode:
authorvictorfisac <victorfisac@gmail.com>2016-05-21 18:22:15 +0200
committervictorfisac <victorfisac@gmail.com>2016-05-21 18:22:15 +0200
commitdcd6942ed1ab703625f5c7072cbcfd823c681db7 (patch)
tree26adf20c7a1f71cfc986df22c0f5e15520485ec1 /src/rlgl.c
parentc320a21f2b0e96f7605624e84048ccab9700b516 (diff)
downloadraylib-dcd6942ed1ab703625f5c7072cbcfd823c681db7.tar.gz
raylib-dcd6942ed1ab703625f5c7072cbcfd823c681db7.zip
Fix small bug and spacing
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 55677f3e..85c0cae2 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -1397,7 +1397,7 @@ RenderTexture2D rlglLoadRenderTexture(int width, int height)
{
TraceLog(WARNING, "Framebuffer object could not be created...");
- switch(status)
+ switch (status)
{
case GL_FRAMEBUFFER_UNSUPPORTED: TraceLog(WARNING, "Framebuffer is unsupported"); break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete attachment"); break;
@@ -1768,7 +1768,7 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
// Check if using standard shader to get location points
// NOTE: standard shader specific locations are got at render time to keep Shader struct as simple as possible (with just default shader locations)
- if(material.shader.id == standardShader.id)
+ if (material.shader.id == standardShader.id)
{
// Send model transformations matrix to shader
glUniformMatrix4fv(glGetUniformLocation(material.shader.id, "modelMatrix"), 1, false, MatrixToFloat(transform));
@@ -2285,7 +2285,7 @@ void DrawLights(void)
Draw3DLine(lights[i]->position, lights[i]->target, (lights[i]->enabled ? lights[i]->diffuse : BLACK));
DrawSphereWires(lights[i]->position, 0.3f*lights[i]->intensity, 4, 8, (lights[i]->enabled ? lights[i]->diffuse : BLACK));
DrawCubeWires(lights[i]->target, 0.3f, 0.3f, 0.3f, (lights[i]->enabled ? lights[i]->diffuse : BLACK));
- }
+ } break;
case LIGHT_SPOT:
{
Draw3DLine(lights[i]->position, lights[i]->target, (lights[i]->enabled ? lights[i]->diffuse : BLACK));
@@ -3081,7 +3081,7 @@ static void SetShaderLights(Shader shader)
locPoint = glGetUniformLocation(shader.id, locName);
glUniform1f(locPoint, lights[i]->intensity);
- switch(lights[i]->type)
+ switch (lights[i]->type)
{
case LIGHT_POINT:
{
@@ -3295,7 +3295,7 @@ static void TraceLog(int msgType, const char *text, ...)
va_list args;
va_start(args, text);
- switch(msgType)
+ switch (msgType)
{
case INFO: fprintf(stdout, "INFO: "); break;
case ERROR: fprintf(stdout, "ERROR: "); break;