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| author | raysan5 <raysan5@gmail.com> | 2016-03-20 14:20:42 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-03-20 14:20:42 +0100 |
| commit | ebc2b9a286b07f551689f13fc82367c93e7c3ade (patch) | |
| tree | 18c5aab68feed78dba2710da09eda833f8349f22 /src/rlgl.c | |
| parent | 5e45c3c824b61abd94525c1dcd08abc5a10dc613 (diff) | |
| download | raylib-ebc2b9a286b07f551689f13fc82367c93e7c3ade.tar.gz raylib-ebc2b9a286b07f551689f13fc82367c93e7c3ade.zip | |
Improved windows resizing system...
...despite not being enabled on GLFW3
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 15 |
1 files changed, 9 insertions, 6 deletions
@@ -188,6 +188,8 @@ typedef struct { // Framebuffer Object type typedef struct { GLuint id; + int width; + int height; GLuint colorTextureId; GLuint depthTextureId; } FBO; @@ -1071,8 +1073,8 @@ void rlglInitPostpro(void) quad.vertexCount = 6; - float w = (float)screenWidth; - float h = (float)screenHeight; + float w = (float)postproFbo.width; + float h = (float)postproFbo.height; float quadPositions[6*3] = { w, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, h, 0.0f, 0.0f, h, 0.0f, w, h, 0.0f, w, 0.0f, 0.0f }; float quadTexcoords[6*2] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f }; @@ -1096,6 +1098,8 @@ FBO rlglLoadFBO(int width, int height) { FBO fbo; fbo.id = 0; + fbo.width = width; + fbo.height = height; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Create the texture that will serve as the color attachment for the framebuffer @@ -2339,22 +2343,21 @@ void SetCustomShader(Shader shader) } // Set postprocessing shader -// NOTE: Uses global variables screenWidth and screenHeight void SetPostproShader(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (!enabledPostpro) { enabledPostpro = true; - rlglInitPostpro(); + rlglInitPostpro(); // Lazy initialization on postprocessing usage } SetModelShader(&postproQuad, shader); Texture2D texture; texture.id = postproFbo.colorTextureId; - texture.width = screenWidth; - texture.height = screenHeight; + texture.width = postproFbo.width; + texture.height = postproFbo.height; postproQuad.material.texDiffuse = texture; |
