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authorRay <raysan5@gmail.com>2016-06-02 01:26:44 +0200
committerRay <raysan5@gmail.com>2016-06-02 01:26:44 +0200
commit17878550b1e2dde44fcd1e668c92ca2d96680a28 (patch)
tree40811b7f15dc77d88ec80a7029691e034bb53cb8 /src/rlgl.h
parent7afa0b09ab00b610ad084026022df788fb787229 (diff)
downloadraylib-17878550b1e2dde44fcd1e668c92ca2d96680a28.tar.gz
raylib-17878550b1e2dde44fcd1e668c92ca2d96680a28.zip
Review heades usage
This is a first step toward a bigger project. Some modules could be ported to header-only to be used as standalone.
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index e8e754b4..00482d2e 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -32,15 +32,15 @@
//#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line
#ifndef RLGL_STANDALONE
- #include "raylib.h" // Required for typedef(s): Model, Shader, Texture2D
- #include "utils.h" // Required for function TraceLog()
+ #include "raylib.h" // Required for: Model, Shader, Texture2D
+ #include "utils.h" // Required for: TraceLog()
#endif
#ifdef RLGL_STANDALONE
#define RAYMATH_STANDALONE
#endif
-#include "raymath.h" // Required for types: Vector3, Matrix
+#include "raymath.h" // Required for: Vector3, Matrix
// Select desired OpenGL version
// NOTE: Those preprocessor defines are only used on rlgl module,