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| author | Ray <raysan5@gmail.com> | 2016-06-02 01:26:44 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-06-02 01:26:44 +0200 |
| commit | 17878550b1e2dde44fcd1e668c92ca2d96680a28 (patch) | |
| tree | 40811b7f15dc77d88ec80a7029691e034bb53cb8 /src/rlgl.h | |
| parent | 7afa0b09ab00b610ad084026022df788fb787229 (diff) | |
| download | raylib-17878550b1e2dde44fcd1e668c92ca2d96680a28.tar.gz raylib-17878550b1e2dde44fcd1e668c92ca2d96680a28.zip | |
Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -32,15 +32,15 @@ //#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line #ifndef RLGL_STANDALONE - #include "raylib.h" // Required for typedef(s): Model, Shader, Texture2D - #include "utils.h" // Required for function TraceLog() + #include "raylib.h" // Required for: Model, Shader, Texture2D + #include "utils.h" // Required for: TraceLog() #endif #ifdef RLGL_STANDALONE #define RAYMATH_STANDALONE #endif -#include "raymath.h" // Required for types: Vector3, Matrix +#include "raymath.h" // Required for: Vector3, Matrix // Select desired OpenGL version // NOTE: Those preprocessor defines are only used on rlgl module, |
